Greyanna regarded the open space in the middle
of the ring of aimlessly milling skeletons, and the stirges
swooping and wheeling above. A moment before, Pharaun and his
hulking accomplice had been standing there, but they were gone. If
her eyes had not deceived her, her brother had flashed her that old
familiar mocking grin as he vanished. How dare he smirk at her like
that when it was she who had driven him from House
Mizzrym!
She regarded her iron staff, taller than she was, square in
cross-section, graven with hundreds of tiny runes, and warm as
blood to the touch. The weapon had failed her. She trembled with
the impulse to swing it over her head and smash it against the
stone beneath her feet until it was defaced, deformed, and
useless.
She didn't, because she knew Pharaun's escape was really her fault,
not the staff's. She should have summoned the weapon sooner. She
should have been more aggressive with the sack. Damn this degrading
and inexplicable season! Because of its vicissitudes, her mother
had instructed her to play the miser with every personal resource,
even though she was fighting for the welfare of House Mizzrym and
all Menzoberranzan.
Well, she wouldn't make the same mistake next time. It was her
responsibility to look after her troops and return them to the
castle. She dismounted, squared her shoulders, put on a calm,
commanding expression, and proceeded with the business at
hand.
Neither of the twins were hurt, and her cousin Aunrae merely needed
the ball of darkness around her head dispelled. It was Relonor who
concerned Greyanna, but fortunately the mage was still alive. A
healing potion mended him sufficiently to stand, clutching his sash
so it wouldn't slip off and shrugging out of his ice-encrusted
cloak.
While the twins helped Relonor hobble about and so restore his
circulation, Aunrae came sidling up to Greyanna. To her cousin's
admittedly jaundiced eye, in Aunrae the usual Mizzrym tendency to
leanness had run to a grotesque extreme. The younger female
resembled a stick insect.
"My commiseration on your failure," Aunrae said.
Her expression was grave, but she wasn't really trying to hide the
smile lurking underneath.
"I didn't realize just how powerful Pharaun has become," Greyanna
admitted. "Before his exile, he was quite competent but nothing
extraordinary. It was his cunning that made him so dangerous. I see
that all the decades in Tier Breche have turned him into one of the
most formidable wizards in the city. That complicates things, but
I'll manage."
"I hope the matron will forgive you your ignorance," Aunrae said.
"You've wasted so much magic to no effect."
The conjured skeletons and stirges began to wink out of existence,
leaving a residue of magic energy. The air seemed to tingle and
buzz, though if a person stopped and listened, it really
wasn't.
"Is that how you see it?" Greyanna asked.
Aunrae shrugged. "I'm just worried she'll feel you bungled things,
that your hatred of Pharaun made you blind and clumsy. She might
even decide someone else is more deserving of the preeminence you
currently possess. Of course, I hope not! You know I wish you well.
My plan for my future has always been to support you and prosper as
your aide."
"Cousin, your words move me," Greyanna said as she lifted the
staff.
No one could heave such a long, heavy implement into a fighting
position without giving the opponent an instant's warning, so
Aunrae was able to come on guard. It didn't matter. Not bothering
to unleash any of the magic within her weapon, wielding it like an
ordinary quarterstaff, Greyanna bashed the mace from the younger
priestess's fingers, knocked her flat with a ringing blow to her
armored shoulder, and dug the tip of the iron rod into her
throat.
"I'd like to confer on one or two matters," said Greyanna. "Do you
have a moment?"
Aunrae made a liquid, strangling sound.
"Excellent. Listen and grow wise. Today's little fracas was not in
vain. It proved that Relonor can locate Pharaun with his
divinations. Even more importantly, the battle enabled me to take
our brother's measure. When we track him down again, we'll crush
him. Now, do you see that I have this venture well in
hand?"
Deprived of her voice, Aunrae nodded enthusiastically. Her chin
bumped against the butt of the staff.
"What a sensible girl you are. You must also bear in mind that we
aren't hunting Pharaun simply for my own personal gratification.
It's for the benefit of all, including yourself. Therefore, this
isn't an ideal time to seek to discredit and supplant one of your
betters. It's a time for us to swallow our mutual distaste and work
together until the threat is gone. Do you think you can remember
that?"
Aunrae kept nodding. She was shaking, too, and her eyes were wide
with terror. Small wonder; she must have been running short of
breath. Still, she had the sense not to try to grab the staff and
jerk it away from her neck. She knew what would happen if she
tried.
Greyanna was tempted to make it happen anyway. Aunrae's submission
was a small pleasure beside the fierce satisfaction that would come
from ramming the staff into the helpless female's windpipe. The
urge was a hot tightness in her hands and a throbbing in the scar
across her face.
But she needed minions to catch the relative she truly hated, and,
annoying as she was, Aunrae was game, and wielded magic with a
certain facility. It would be more practical to murder her another
day. Greyanna was sure she could manage it whenever she chose.
Despite her ambitions, Aunrae was no threat. She lacked the
intelligence.
Feeling a strange pang of nostalgia for Sabal, who had at least
been a rival worth destroying, Greyanna lifted the staff away from
her cousin's throat.
"You will whisper no poison words in Mother's ears," the First
Daughter of House Mizzrym said. "For the time being, you will leave
off plotting against me or anyone else. You will devote your every
thought to finding our truant brother. Otherwise, I'll put an end
to you."
Ryld had never experienced instantaneous travel
before. To his surprise, he was conscious of the split second of
teleportation, and he found it rather unpleasant. It didn't feel as
if he were speeding through the world but as if the world were
hurtling at and through him, albeit painlessly.
Then it was over. He'd unconsciously braced himself to compensate
for the jolt of a sudden stop, and the absence of any such
sensation rocked him on his feet.
By the time he recovered his balance, he knew more or less where he
was. A whiff of dung told him. He looked around and confirmed the
suspicion.
Pharaun had dropped the two of them in a disused sentry post on a
natural balcony. The ledge overlooked Donigarten with its moss
fields, grove of giant mushrooms, and fungus farms fertilized with
night soil from the city. Hordes of orc and goblin slaves either
tended the malodorous croplands or speared fish from rafts on the
lake, while rothé lowed from the island in the center of the water.
Overseers and an armed patrol wandered the fields to keep the
thralls in line. Additional guards looked down from other high
perches about the cavern wall.
Ryld knew Pharaun had transported them about as far as was
possible. In the Realms that See the Sun, teleportation could carry
folk around the world, but in the Underdark, the disruptive
radiance of certain elements present in the rock limited the range
to about half a mile—far enough to throw Greyanna and her pack off
the scent.
Pharaun held the pilfered golden ornament up, inspecting
it.
"It only holds one teleportation at a time," he said after a
moment. Even after all his exertions, he wasn't panting as hard as
he might have been; not bad for such a sybarite, thought Ryld as he
set down his bloody great-sword. "It's useless now, and I lost my
dancing rapier, curse it, but I'm not too disconsol—"
Ryld grabbed Pharaun by the arm and flipped him, laying him down
hard.
The wizard blinked, sat up, and brushed a strand of his sculpted
hair back into place.
"If you'd told me you craved more fighting," Pharaun said, "I could
have left you behind with my kin."
"The hunters, you mean," Ryld growled, "who found us
quickly."
"Well, we asked a fair number of questions in a fair number of
places. We even wanted someone to find us, just not that lot."
Pharaun stood back up and brushed at his garments, adding, "Now, I
have something extraordinary to tell you."
"Save it," Ryld replied. "Back there in the net, when you and
Greyanna were chatting, I got the strong impression that the
priestesses weren't just hunting some faceless agent. They knew
from the start their target was you, and you knew they
knew."
Pharaun sighed. "I didn't know the matrons would choose Greyanna to
discourage our efforts. That was a somewhat disconcerting surprise.
But the rest of it? Yes."
"How?"
"Gromph has invisible glyphs scribed on the walls of his office.
Invisible to most people, anyway. They protect him in various ways.
One, a black sigil shaped a little like a bat, is supposed to keep
scryers and spellcasters from eavesdropping on his private
conversations, but when he and I spoke, it was drawn imperfectly.
It still would have balked many a spy, but not someone with the
resources and expertise of, oh, say, his sisters ... or the
Council."
Ryld frowned. "Gromph botched it?"
"Of course not," Pharaun snorted. "Do you think the Archmage of
Menzoberranzan incompetent? He drew it precisely as he wanted it.
He knew the high priestesses were trying to spy on him—they surely
always have and doubtless always will—and he intended them to
overhear."
"He was setting you up."
"Now you're getting it. While the clerics stay busy seeking me, the
decoy, my illustrious chief will undertake another, more discreet
inquiry undisturbed, by performing divinations and interrogating
demons, probably. "
"You knew, and you undertook the mission anyway."
"Because knowing doesn't change my fundamental circumstances. If I
want to retain my rank and quite possibly my life, I still have to
complete the task the archwizard set me, even though he was playing
me for a fool, even with Greyanna striving to hinder the process."
Pharaun grinned and added, "Besides, where did all those runaways
go, and why do the greatest folk in Menzoberranzan care? It's a
fascinating puzzle, even more so now that I've inferred a portion
of the answer. Did I leave it unsolved, it would haunt me
forevermore."
"You played me for a fool," said Ryld. "Granted, you warned me the
priestesses might interfere with us, but you greatly understated
the danger. You didn't tell me you were marked before we even
descended from Tier Breche. Why not? Did you think I'd refuse to
accompany you?"
Most uncharacteristically, the glib wizard hesitated. Far below the
shelf, a whip snapped and a goblin screamed.
"No," said Pharaun eventually, "not really. I suppose it's just
that dark elves are jealous of their secrets. So are the nobly
born. So are wizards. And I'm all three! Will you pardon me? It
isn't as if you've never kept a secret from me."
"When?"
"During the first three years of our acquaintance, whenever we
fraternized, you kept a dagger specially charmed for the killing of
mages ever close to your hand. You suspected I was only seeking
your company because one of your rivals in Melee-Magthere had
engaged me to murder you as soon as the opportunity
arose."
"How did you discover that? Never mind, I suppose it was your
silver ring. I didn't know what it was back then. Anyway, that's
not the same kind of secret."
"You're right, it isn't, and I regret my reticence but I do propose
to make up for it by sharing the most astonishing confidence you've
ever heard."
Ryld stared into Pharaun's eyes. "I'll pardon you. With the
understanding that if you withhold any other pertinent information,
I'll knock you over the head and deliver you to your bitch sister
myself."
"Point taken. Shall we sit?" Pharaun pointed to a bench hewn from
the limestone wall at the back of the ledge. "My discourse may take
a little time, and I daresay we could use a rest after our
exertions."
As he turned away from the molded rock rampart, Ryld noticed that
the cracking of the whip had stopped. When he glanced down, two
goblins were carrying the corpse of a third, hauling it somewhere
to be chopped apart and the pieces turned to some useful purpose.
Possibly chow for other thralls.
The fencing teacher sat down and removed a cloth, a whetstone, and
a vial of oil from the pockets of his garments. He unfastened his
short sword from his belt, pulled on the hilt, and made a little
spitting sound of displeasure when the blade, which he had been
forced to put away bloody, stuck in the scabbard. He yanked more
forcefully, and it came free.
He looked over at Pharaun, who was regarding with him with a sort
of quizzical exasperation.
"Talk," the warrior said. "I can care for my gear and listen at the
same time."
"Is this how you attend to mind-boggling revelations? I suppose I'm
lucky you don't have to use the Jakes. All right, here it is ...
Lolth is gone. Well, maybe not gone, but unavailable at least in
the sense that it's no longer possible for her Menzoberranyr
clerics to receive spells from her."
For a moment, Ryld thought he'd misheard the words. "I guess that's
a joke?" he asked. "I'm glad you didn't make it while we were in
the middle of a crowd. There's no point compounding our crimes with
blasphemy."
"Blasphemy or not, it's the truth."
Rag in hand, Ryld scrubbed tacky blood off the short sword. "What
are you suggesting," the weapons master asked, "another Time of
Troubles? Could there be two such upheavals?"
Pharaun grinned and said, "Possibly, but I think not. When the gods
were forced to inhabit the mortal world, the arcane forces we
wizards command fluctuated unpredictably. One day, we could mold
the world like clay. The next, we couldn't turn ice to water. That
isn't happening now. My powers remain constant as ever, from which
I tentatively infer this is not the Time of Troubles come again but
a different sort of occurrence."
"What sort?"
"Oh, am I supposed to know that already? I thought I was doing
rather well to detect the occurrence at all."
"Only if it's really happening."
Ryld inspected the point of the short stabbing blade, then took the
hone to it. Bemused by Pharaun's contention, he wondered how his
canny friend could credit such a ludicrous idea.
"I want you to think back over the confrontation from which we just
emerged," said the Master of Sorcere. "Did you even once see
Greyanna or the other priestess cast divine magic from her own mind
and inner strength as opposed to off a scroll or out of some
device?"
"I was fighting the skeletons."
"You keep track of every foe on the battleground. I know you do.
So, did you see them casting spells out of their own innate
power?"
Ryld thought that of course he had . . . then realized he
hadn't.
"What does that suggest?" Pharaun asked. "They have no spells left
in their heads, or only a few, which they're hoarding desperately
because they can't solicit new ones from their goddess. Lolth has
withdrawn her favor from Menzoberranzan, or ...
something."
"Why would she do that?"
"Would she need a reason—or at any rate, one her mortal children
can comprehend? She is a deity of chaos. Perhaps she's testing us
somehow, or else she's angry and deems us unworthy of her
patronage.
"Or, as I suggested before, the cause of her silence, if in fact
she is mute when her clerics pray to her and not just
uncooperative, may be something else altogether. Perhaps even
another happenstance involving all the gods. Since we have only one
faith and clergy in Menzoberranzan, it's difficult to
judge."
"Wait," Ryld said. He unstoppered his little bottle of oil. The
sharp smell provided a welcome counterpoint to the moist stink of
the dung fields. "I admit, I didn't see Greyanna or any of the
lesser priestesses working magic, but didn't you yourself once tell
me that in the turmoil of battle, it's often easier and more
reliable to cast your effects from a wand or parchment?"
"I suppose I did. Still, under normal circumstances, would you
expect a pair of spellcasters to conjure every single manifestation
that way? Just before our exit, I saw Greyanna groping in the ether
for a weapon that was slow in coming to her hand. The sister I
remember would have said to the Hells with it and dumped some other
magic on our heads. That is, unless something had circumscribed her
options."
"I see what you mean," Ryld conceded, "but when the clerics lost
their powers in the Time of Troubles, it destabilized the balance
of power among the noble Houses. Those who believed the change made
them stronger in relative terms struck hard to supplant their
rivals. As far as I can see, that isn't happening now, just the
usual level of controlled enmity."
He laid the short sword aside and picked up Splitter.
Pharaun nodded and said, "You'll recall that none of the Houses
attempting to exploit the Time of Troubles ultimately profited
thereby. To the contrary, the Baenre and others punished them for
their temerity. Perhaps the matron mothers took the lesson to
heart."
"So instead of hatching schemes to topple one another, they . . .
what? Enlisted every single priestess in a grand conspiracy to
conceal their fall from grace? If your mad idea is right, that's
what they must have done."
"Why is that implausible? Picture the day—a few tendays past?—when
they lost the ability to draw power from their goddess. Clerics of
Lolth routinely collaborate in magical rituals, so they would have
discovered fairly quickly that they were all similarly afflicted.
Apprised of the scope of the situation, Triel Baenre, possibly in
hurried consultation with our esteemed Mistress Quenthel and the
matrons of the Council, might well have decided to conceal the
priesthood's debility and sent the word round in time to keep
anyone from blabbing."
"The word would have to pass pretty damn quickly," said Ryld,
examining Splitter's edge. As he'd expected, despite all the bone
it had just bitten through, it was as preternaturally keen and free
of notches and chips as ever.
"Oh, I don't know," the wizard said. "If you lost the strength of
your arms, would you be eager to announce it, knowing the news
would find its way to everyone who'd ever taken a dislike to you?
Anyway, since this is the first we've learned of the problem, the
deception obviously did organize in time."
"Or else everything is as it always was, and the plot exists only
in your imagination."
"Oh, it's real. I'm sure Triel deemed the ruse necessary to make
sure no visitor would discern Menzoberranzan's sudden weakness." He
grinned and added, "And to fix it so we poor males wouldn't swoon
with terror upon learning that our betters had lost a measure of
their ability to guide and protect us."
"Well, it's an amusing fancy."
"Fire and glare, you're a hard boy to convince, and I'll be cursed
if I know why. You've already lived through the Time of Troubles,
the previous Matron Baenre's death, and the defeat of
Menzoberranzan by a gaggle of wretched dwarves. Why do you assume
our world cannot have altered in some fundamental way when you've
watched it change so many times before? Open your mind, and you'll
see my hypothesis makes sense of all that has puzzled
us."
"What do you mean?"
"Whatever they're up to, how is it that for the past month an
unusual number of males have dared to elope from their families?
Because they somehow tumbled to the fact that a priestess's wrath
now constitutes less of a threat."
"While the clerics," said Ryld, catching the thread of the
argument, "are eager to catch them because they want to know how
the males know about the Silence, if we're going to call it that.
Hells, if all those males had the nerve to run away, maybe they
even know more about the problem than the females do."
"Conceivably," said Pharaun. "The priestesses can't rule it out
until they strap a few of them to torture racks, can they? But they
don't want Gromph involved with capturing the rogues because . . .
?"
"They don't want him to find out what the runaways know."
"Very good, apprentice. We'll make a logician of you
yet."
"Do you think the archmage already knows the divines have lost
their magic?"
"I'd bet your left eye on it, but he's in the same cart as the high
priestesses. He posits that the fugitives might know even
more."
Ryld nodded. "In a war, or any crisis, you have to cover every
possibility."
"The notion of the Silence even explains why the Jewel Box was so
crowded, and why some of the patrons were in a belligerent humor or
even bruised and battered. Females divested of their magic might
well feel weak and vulnerable. Consciously or otherwise, they'd
worry about losing control of the folk in their household and
compensate by instituting a harsher discipline than
usual."
"I see that," said Ryld.
"Of course you do. As I said, the one hypothesis accounts for every
anomaly. That's why we can be confident the idea is
valid."
"How does it account for the relative paucity of goods in the
Bazaar?"
Pharaun blinked, narrowed his eyes in thought, and finally laughed.
"You know, it's difficult for genius to soar in the face of these
carping little irrelevancies. Actually, you're right. At first
glance, the Silence doesn't explain the marketplace, but it
explains so much else that I still believe the idea correct. Have I
persuaded you?"
"I... maybe. You do make a kind of twisted sense. It's just that
its a hard idea to take in. The one truth our people have never
questioned is that Menzoberranzan belongs to Lolth. Everything in
the cavern is as it is because she willed it so, and the might of
her priestesses is the primary force maintaining all that we have
and are. If she's turned her face from the entire city, or is lost
to us in some other way. . . ." Ryld spread his hands.
"It is unsettling, but perhaps, just perhaps, it affords us an
opportunity as well."
Ryld extended a telescoping metal probe, attached a cloth to the
hook on the end, and started swamping out the blood-clogged
scabbard.
The warrior asked, "What do you mean?"
"Just for fun, let's make the same leap of faith—or fear—that
Gromph and the Council did. Assume the rogue males can explain the
cessation of Lolth's beneficence. Assume you and I will find them
and extract the information. Finally, assume we can somehow employ
it to restore the status quo."
"That's a lot of assuming."
"It is. Obviously, I'm letting my imagination run amok. Yet I have
a hunch—only a hunch, but still—that if two masters of the Academy
could accomplish such a triumph, they might thereby win enough
power to make my friend the Sarthos demon look like small beer. You
wanted to find something to our advantage, as I recall."
"Your sister may find us first. She tracked us once. Do you still
think we shouldn't kill her, or her vassals either?"
"That's a good question," Pharaun sighed. "They're attacking us
with potent magic. I suspect that leather bag holds nine sets of
servant creatures, each deadlier than the one before."
"In that case, why didn't she chuck them all at us?"
"Perhaps, in the absence of her innate powers, she was trying to
conserve her other resources. Alas, she may not be so parsimonious
next time."
"So what do we do?"
"Well, you know, I truly do want to kill Greyanna. I always have,
but I suppose the prudent course is to avoid our hunters if
possible. If not, we'll do what we must to survive. I may at least
make a point of disposing of Relonor. I suspect he located us with
divinatory magic. He was always good at that."
"Can you shield us?"
"Perhaps. I intend to try. Stay right where you are, and don't
speak."
Pharaun rose and reached into one of his pockets. Out in the lake,
something big jumped. Noticing the splash, an orc on a raft grunted
to his fellows, and they readied their barb-headed lances.
NINE
As Drisinil took hold of the door handle, the stump of her little
finger throbbed beneath its dressing. The novice still found it
difficult to believe that, after fighting for her life against the
demon spider, Mistress Quenthel had immediately returned to the
matter of the would-be truants and their self-inflicted punishment.
It bespoke a calm and meticulous nature. Drisinil admired those
qualities, but it didn't make her hate their exemplar any
less.
She took a final glance around the deserted corridor. No one was
about, and no one was supposed to be, not in that length of that
particular wing of Arach-Tinilith at that hour of the
night.
She slipped through the sandstone door and pulled it shut behind
her. Unlike much of the temple, no lamps, torches, or candles
burned in the room beyond the threshold. That was by design, to
keep a telltale gleam from leaking out under the door.
Drisinil's sister conspirators awaited her. Some were novices with
bandaged hands, just like herself. Others were instructors. Those
high priestesses, hampered by their dignity, were having some
difficulty making themselves comfortable among the haphazardly
stacked boxes and tangles of furniture littering the half-forgotten
storeroom. Of course, it didn't help that they hesitated to clear
away the shrouds of filthy cobwebs dangling everywhere for fear a
living spider remained within.
Drisinil wondered if that particular prohibition made sense any
longer. Perhaps spiders were no longer sacred.
Then, angry at herself, she pushed the blasphemous thought away.
Lolth abided, beyond any question, and was likely to chastise those
who even for a moment imagined otherwise.
Once she wrenched her mind back to immediate concerns, Drisinil was
momentarily nonplussed to find the company regarding her
expectantly, Did they expect her to preside over the
meeting?
But then again, why not? She might be a novice, but she was
Barrison Del'Armgo as well, and breeding mattered, perhaps more
than ever when even the most powerful priestesses were running out
of magic. Besides, the secret gathering had been her
idea.
"Good evening," she said. "Thank you all for attending,"—she smiled
wryly—"and for not reporting me to Quenthel Baenre."
"We still could," said Vlondril Tuin'Tarl, a strange smile on her
wrinkled lips. "Your task is to convince us we
shouldn't."
The teacher was so old that she had begun to wither like a human
crone. Most folk believed her mystical contemplations of ultimate
chaos had left her a little mad. No one, not even another
instructor, had opted to sit in her immediate vicinity.
"With respect, Holy Mother," Drisinil said, "isn't that
self-evident? The goddess, who nurtured and exalted our city since
its founding, has turned her back on us."
Once again, Drisinil couldn't help thinking of other possibilities,
but even if she'd seen a point to it, she wouldn't have dared to
mention them. No one would, not in her present company.
"And Quenthel is to blame," added Molvayas Barrison
Del'Armgo.
Though stockier and shorter than Drisinil, her aunt had the same
sort of sharp nose and uncommon green eyes. Richly clad, the elder
scion of the House carried an enemy's soul imprisoned in a jade
ring, and at quiet moments one could occasionally hear the spirit
weeping and pleading for release. Second to Quenthel as Barrison
Del'Armgo was ever second to Baenre, Molvayas had helped her niece
pass word of the meeting, and her support lent it a certain
credibility.
"How do you know that?" asked T'risstree T'orgh.
Deceptively slender, a fully trained warrior as well as a
priestess, she was notorious for carrying a naked falchion about in
preference to the usual mace or whip of fangs, and gashing the
exposed flesh of any student who displeased her with a fast but
precisely controlled cut to the face. The short, curved blade lay
across her knees.
Drisinil waited a beat to make sure Molvayas intended her to answer
the question. Apparently she did, and rightly so, since it was the
younger female who had actually conceived the argument.
"When Triel was mistress here," said the novice, "all was well.
Shortly after Quenthel assumed the office, Lolth rejected
us."
" 'Shortly' being a relative term," said a sardonic voice from
somewhere in the back of the room.
"Shortly enough," Drisinil retorted. "Perhaps the goddess gave us
time to rectify the error. We failed to do so, so now she's
punishing us."
"She's afflicting all Menzoberranzan," T'risstree said, "not just
Tier Breche."
"Surely," said Drisinil, "you didn't expect her to be fair. I hope
a priestess knows Lolth's ways better than that. Her wrath is as
boundless as her might. Besides which, Arach-Tinilith is the
repository of the deepest mysteries and thus the mystic heart of
Menzoberranzan. It makes perfect sense that whatever befalls us
here should touch the city as a whole.
"In any case," the novice continued, "Lolth has shown us her
intent. Despite our safeguards, two spirits invaded the temple, the
first in the guise of a spider, the second a living darkness.
Spider and darkness, reflections of the essence of the goddess. The
demons injured those who got in their way. They bruised them and
broke their bones, but they didn't try to kill any of us, did they?
They were plainly seeking Quenthel, and they sought to kill her and
her alone."
Some of the other priestesses frowned or nodded
thoughtfully.
"It did seem that way," said Vlondril, "but what do you think is
unacceptable about Quenthel? Isn't she doing all the same things
Triel did?"
"We don't know everything she does," said Drisinil, "and we don't
know what she thinks. Lolth does."
"But you don't know she sent the demons," T'risstree said. Born a
commoner but risen to a level of power and prestige, she had
evidently shed the habit of deference to the aristocracy. "Perhaps
one of Quenthel's mortal enemies sent them."
"What mortal possesses a magic potent and cunning enough to
penetrate the temple wards?" Drisinil replied.
"The archmage?" Vlondril offered, picking at the skin on the back
of her hand. Her tone was light, as if she spoke in jest.
"Even if he does," Drisinil said, "Gromph is a Baenre, too, and
Quenthel serving as mistress strengthens his House. He has no
reason to kill her, and if it isn't he, then who? Who but the
goddess?"
"Quenthel is still alive," said a priestess from House Xorlarrin.
She'd worn a long veil to the conclave, apparently so anyone who
noticed her walking the halls would assume she was engaged in a
certain necromantic meditation. "Do we think Lolth tried to kill
her and failed?"
"Perhaps," Drisinil said. Some of her audience scowled or stiffened
at what could be construed as blasphemy. "She is all-powerful, but
her agents are not. However, I think she intended the first two
assassins to fail. She's giving her priestesses a chance to ponder
what's happening. To comprehend her will, perform our appointed
task, and earn her favor once more."
Vlondril smiled. "And we do that by murdering Quenthel ourselves?
Oh, good, child, very good."
"We kill her ourselves," Drisinil agreed, "or, if that isn't
feasible, we at least assist the next demonic assassin in whatever
way we can."
T'risstree shook her head. "This is sheer speculation. You don't
know the mistress's death will bring Lolth back."
"It's worth a chance," Drisinil said. "At the very least, if we
give the demons what they want, they'll stop invading
Arach-Tinilith. They haven't slain any of us yet, but if we don't
help them, and Quenthel lives on, they may decide to eliminate us,
too, for after all, it's a demon's nature to kill."
"The demons may be less dangerous than House Baenre," T'risstree
said.
"The Baenre won't know who facilitated Quenthel's demise," Drisinil
said. "So what will they do, wreak their vengeance on every
priestess in Arach-Tinilith? They can't. They need us to educate
their daughters and perform the secret rites."
"If Quenthel dies," said a priestess leaning against the wall,
"Molvayas has a fair chance of becoming Mistress of
Arach-Tinilith—but how do the rest of us stand to gain?"
"My niece has explained," said Molvayas, "that we'll all renew our
bond with the goddess and replenish our magic. Beyond that, I
promise that if I become mistress, I'll remember those who lifted
me up. High priestesses, you will be my lieutenants, ranking higher
than any other instructor. Novices, your time at Arach-Tinilith
will be spent far more pleasantly than is the rule. You, too, will
exercise authority over your peers. You'll enjoy luxuries. I'll
excuse you from the more onerous ordeals and teach you secrets most
pupils never learn."
"We'll hold you to that," said another voice from the back, "and
expose you if you renege."
"Exactly," said Molvayas. "You'll always be in a position to inform
House Baenre of my guilt. Your numbers are too great for me to
murder all of you, and so you know you can trust me to keep my
pledge. Even if it were otherwise, I'd be stupid to play you false,
considering that I'll always need loyal supporters."
"It's tempting," the veiled Xorlarrin said. "I'd take almost any
chance to win my magic back. Still, we're talking about the
Baenre."
"Damn the Baenre!" Drisinil spat. "Perhaps killing Quenthel is the
first rumble of the cave-in that will bury the entire
clan."
"What cave-in?" T'risstree asked.
"I don't know, exactly," Drisinil admitted. "Still, consider this:
Houses rise and fall. It's the way of Menzoberranzan and the will
of Lolth. Thus far, House Baenre has been the exception, perching
on the top of the heap for century after century. Perhaps, with the
old matron mother's death, the family has finally forfeited the
goddess's regard. Why not . . . everyone knows Triel is out of her
depth. Perhaps it's time at last for House Baenre to honor the
universal law. If so, wouldn't it be glorious to commence the
decline in their fortunes here, now, this very minute in this very
room?"
"Yes," T'risstree declared.
Surprised, Drisinil turned to face her. "You agree?"
Setting her razor-edged falchion aside, T'risstree rose and said,
"I was dubious, but you convinced me." For an instant, she grinned.
"I don't like Quenthel anyway. So yes, we'll usher her into her
tomb, regain the goddess's approval, and run the academy as we
please."
She extended her hands. Drisinil smiled and clasped them despite
the twin shooting pains the pressure produced, then she turned to
the other females and said, "What about the rest of you? Are you
with us?"
They tendered a ragged chorus of assent. She guessed that those who
doubted she had hit on the way to propitiate Lolth were nonetheless
eager to move up in the temple hierarchy, or at least disliked
Quenthel. Maybe they were simply indulging the innate dark elf
taste for bloodshed and betrayal.
Drisinil herself truly did believe she'd contrived the proper
metaphysical remedy for their woes but deep down, she was even more
excited at the prospect of avenging herself on her torturer. How
could it be otherwise? For the rest of her life, her self-mutilated
hands would announce to any who looked that someone had once
defeated and humiliated her.
"I thank you," she said to the other clerics. "Now, let's put our
heads together. We have much to plan and only a little time before
others will start to miss us."
And plan they did, whispering, bickering, occasionally grinning at
some particularly inventive and vicious suggestion. Drisinil knew
that some if not all of the scheming would come to nothing—it was
too contingent on Quenthel's doing precisely what the plotters
wanted exactly when and where they wanted it done—but the effort
served to cement their commitment to the conspiracy and to limn at
least the bare bones of a strategy.
Finally it was done. The priestesses started to slip out the way
they'd come, one and two at a time. The more restless stood in a
clump around the exit, awaiting their turns. T'risstree was among
them.
Drisinil crossed the floor in as relaxed and casual a manner as she
could affect. She didn't want someone to realize her intent, and,
surprised, react in some audible way.
No one did. All dark elves were actors in that they were liars, and
perhaps she was a better dissembler than most. She sauntered within
arm's reach of T'risstree, took hold of the dirk concealed inside
her long, fringed shawl, and drove the blade into the high
priestess's spine. This time, for whatever reason, the stumps of
her severed pinkies didn't hurt a bit.
T'risstree's back arched in a spasm of agony, and, to Drisinil's
surprise, her teacher tried to flounder around to face her. Her arm
shaking, T'risstree lifted the falchion.
Drisinil turned along with the high priestess, keeping behind her.
She grabbed hold of T'risstree's hair, jerked her head back, and
sliced open her throat. The instructor collapsed. The sword slipped
from her fingers and clanked on the floor.
The onlookers gawked.
"T'risstree T'orgh meant to betray us," Drisinil said. "I saw it in
her eyes when I took her hands. We can leave the carcass here for
the time being. With luck, no one will discover it until after
Quenthel's death."
Either the other conspirators believed her explanation, or, more
likely, didn't care that she'd murdered the teacher. A few
congratulated her on her finesse, and, utterly indifferent to the
corpse sprawled in their midst, resumed their departures.
Drisinil picked up and examined the fallen falchion. Once Quenthel
was slain, it ought to look nice on her wall.
Faeryl prowled the rounded, treacherous
surfaces at the apex of the ambassadorial residence. She was trying
to monitor all four sides of her home, which entailed clambering
about with a certain celerity. Yet she was also trying to hide from
anyone who might be peering from the window of a neighboring
mansion or up from one of the quiet residential boulevards of
prosperous West Wall, and the faster she moved, the more
problematic stealth became. She'd sneaked up there two hours ago,
when everyone else thought she was bundling or burning documents,
and she still wasn't sure she'd struck the proper balance between
the two necessities.
She wished she could have ordered a retainer or two up there to
help her keep her vigil, but it would have been ill-advised,
considering that any of her minions might be the object of her
hunt.
She also wished she had more cover. Except for a few token walkways
and crenellations so small as to be essentially ornamental, the
apex of the stalagmite keep was bare of fortifications or even
level places to stand. If Faeryl looked closely, she could see
subtle signs that at one time, when the keep had served another
purpose, such defenses had existed in abundance, but subsequently,
a wizard had melted the ramparts back into the rest of the calcite.
It made sense. The Menzoberranyr would see no reason to gift an
outsider with any notable capacity to resist a siege.
Faeryl perched on the northeast side of the roof. Outlined in blue,
green, or violet phosphorescence, the homes of her wealthier
neighbors glowed all around her. Had she looked from a distance,
she would have observed her own residence shining in the same way.
Fortunately, the luminescence only defined the silhouette of the
tower and picked out several spiders sculpted in bas-relief. As
long as she stayed away from the images, kept silent, and enjoyed a
measure of luck, it shouldn't reveal her presence. A soft,
indefinable sound rose from the northwest. Grateful that she at
least still had the brooch that would make her weightless, she
scuttled quickly along the sloping pitch of the roof, fearless in
the knowledge that even if she lost her footing, she needn't
fall.
In a few seconds, she reached the northwest aspect. She peered over
the drop and discovered the source of the sound in the plaza
below.
Bare to the waist, rapiers in one hand and parrying daggers in the
other, two males circled one another. They stood straight and
stepped lightly in the manner of well-trained fencers. Their
discarded piwafwis, mail, and shirts lay where they'd tossed them
on the ground along with a pair of empty wineskins. A third male
looked on from beneath an overhanging balcony some distance away,
where the combatants quite possibly hadn't noticed him.
Faeryl sighed. This little tableau was mildly intriguing, but it
clearly had nothing to do with her own situation.
After her frustrating interview with Matron Mother Baenre, she'd
realized she had an opponent. Someone who'd traduced her, possibly
to keep her from departing Menzoberranzan, though she couldn't
imagine why. From that inference, it was a small step to the
suspicion that the enemy had an agent inside her household. It was
what any intelligent foe would try to arrange, and it arguably
explained how Faeryl's intention to go home had been discerned and
countered with a word in Triel's ear.
Seething with the need to outwit those who had made a fool of her,
Faeryl devised a ruse to unmask the spy. She surprised her
retainers with the order to pack. They were slipping out of
Menzoberranzan that very night. She thought her loyal vassals would
obey, but the traitor would try to sneak away to report the
household's imminent flight. Crouched on the roof, Faeryl would
spot her when she did.
That was the plan, anyway. The ambassador could think of several
reasons why it might fail. The residence had means of egress on all
four sides, but she couldn't survey all four at once, not unless
she floated well above the roof, and that option presented problems
of its own. Most dark elf boots possessed a virtue of silence, and
their mantles, one of obscuration. The traitor might even have some
more potent means of escaping notice, such as a talisman of
invisibility. Were she any higher above the ground, Faeryl might
have no hope at all of detecting the spy's surreptitious
exit.
Of course, the traitor might also have a means of communicating
with her confederates via clairaudience, or a charm of
instantaneous transit, in which case the envoy's scheme was doomed
no matter what. She'd cling to the roof until someone in authority,
a company of Baenre guards, perhaps, showed up to take her and her
entourage into custody, but she'd had to try something.
She crawled on. Below and behind her, one of the duelists groaned
as his foe's blade plunged through his torso. Magic flickered and
sizzled, and the victor dropped as well. The wizard who'd been
watching from a distance strolled forward to inspect the steaming
corpses.
Faeryl wondered if the three had been siblings, and the wizard was
the clever one. She'd had a brother like that once, until an even
trickier male turned him to dust and absconded with his wands and
grimoires. A minor setback for her House, but interesting to
watch.
Overhead, something snapped. She glanced up. Four or five riders on
wyvern-back were winging their way east. Above them, projecting
from the cavern ceiling, the stalactite castles shone with their
own enchantments, a far lovelier sight, in her opinion, than the
miniscule monochromatic stars that speckled the night sky of the
so-called Lands of Light.
Then, so faintly that she wondered if she'd imagined it, something
brushed against something else. The sound had issued from the
southwest.
Faeryl scurried over to that part of the roof and peered down. At
first glance, nothing appeared changed since the last time she'd
checked that way. Perhaps her nerves were playing tricks on her,
but she kept on looking anyway.
Octagonal steel grilles protected the round windows cut in the wall
below her, but if a drow knew the trick, she could unlatch one and
swing it aside for an entrance or exit via levitation. Apparently,
someone had, for after a few more moments, Faeryl noticed that one
of the web-pattern shields hung ever so slightly ajar. With that
sign to guide her, she spotted the shrouded figure skulking toward
the mouth of an alleyway. The noble of Ched Nasad was a fair hand
with a crossbow. She might have been able to shoot down the traitor
from behind, but that would gain her few answers. She didn't happen
to possess a scroll with the spell for interrogating the dead. She
needed to catch up with the spy and take the wretch
alive.
She read from a scroll she did have, then she stepped away from the
top of the tower into empty space.
Except that it wasn't empty for her. The air was as firm as stone
beneath her soles. For two paces, she strode on a level surface,
and, because she willed it so, the unseen platform dipped into an
equally invisible ramp. She sprinted down with no fear of
blundering off the edge. Wherever she set her foot, the incline
would be there to meet it. That was how the magic worked.
Her progress entirely silent, she dashed unnoticed above the
traitor's head, then with a thought dissolved the support beneath
her boots. Her crossbow ready, she dropped the last few feet to the
ground and landed in front of the spy.
Started, the traitor jumped. Faeryl felt her own pang of surprise,
for though she liked to think she maintained a proper suspicion of
everyone, in truth, she never could have guessed the pinched, sour
face she saw half hidden inside the close-drawn cowl could be the
spy's.
"Umrae," the ambassador said, aiming her hand crossbow.
"My lady," the secretary answered, bending with her usual stiffness
into an obeisance.
"I know all about it, traitor. I'm not actually planning to leave
tonight. My pretending so was a trick to see who would slip away to
play informer."
"I don't know what you mean. I just wanted to buy some items for
the journey. I thought that if I hurried over to the Bazaar, I
could find one of those merchants who stays open late and be back
before anyone missed me."
"Do you think I haven't realized I have an enemy here in
Menzoberranzan, someone with access to Matron Baenre? Two tendays
ago, Triel considered me loyal. She approved of me. She granted a
good deal of what I asked on behalf of our people. Now, she doubts
me, because someone has persuaded her to question my true
intentions. What did my foe offer to lure you to her side? Don't
you realize that in betraying me, you betray Ched Nasad
itself?"
The scribe hesitated, then said, "Matron Baenre has people watching
the residence. Someone is watching us right now."
"Perhaps," Faeryl replied.
Umrae swallowed. "So you can't harm me. Or they'll harm
you."
Faeryl laughed. "Rubbish. Triel's agents won't reveal their
presence just to keep me from disciplining one of my own retainers.
They won't see anything odd or detrimental to Menzoberranzan's
interests in that. Now, be sensible and surrender."
After another pause, Umrae said, "Give me your word you won't hurt
me. That you'll set me free and help me flee the city."
"I promise you nothing except that your insolence is making me
angrier by the second, and a quick capitulation is your only hope.
Tell me, who turned you, and why? What does anyone hereabouts have
to gain by persecuting an envoy, one who stands apart from the
feuds and rivalries among the Menzoberranyr Houses?"
"You must understand, I fear to betray them and remain. They'll
kill me if I do."
"They won't get the chance. I'm the one pointing a poisoned dart at
you. Who are your employers?"
"I won't say, not without your pledge."
"Your friend didn't slander me to Triel until after I started
contemplating a return to Ched Nasad. Was that the point of the
lie? To keep me from venturing out into the Underdark?
Why?"
Umrae shook her head.
"You're mad," Faeryl said. "Why would you condemn yourself to
perpetuate someone else's existence? Ah well, you're plainly unfit
to live, so I suppose it's for the best."
She made a show of sighting down the length of the crossbow. "No!"
Umrae cried. "Don't! You're right, why should I die?"
"If you answer my questions, perhaps you won't."
"Yes."
Trembling a little, her nerve having been broken, the clerk raised
her hand to her face, perhaps to massage her brow. No—to lift a
tiny vial to her lips!
Faeryl pulled the trigger and her aim was true, but by the time the
quarrel pierced Umrae's stomach, the secretary's form was changing.
She grew even thinner, shriveling, but taller as well. Her flesh
cooled and stank of corruption, leathery wings sprouted from her
shoulder blades, and her eyes sank into her head. Even her garments
altered, blurring and splitting into moldering rags. No blood
flowed from the wound the poisoned dart had made, and it didn't
seem to inconvenience her in the slightest. She didn't even bother
to pull the missile out.
Faeryl was furious at herself for allowing Umrae to trick her. Next
time, she'd remember that even a dark elf devoid of beauty, grace,
and facile wit, seemingly undone by fear, was yet a drow, born to
guile and deception.
The potion had temporarily transformed Umrae into some sort of
undead, in which form she likely wouldn't suffer at all from her
usual clumsiness. Had Lolth not forsaken her priestesses, Faeryl
might have controlled the cadaverous thing with her clerical
powers, but that was no longer an option. Nor were any of her other
retainers likely to notice her plight and dash to her rescue. She
had them all too busy packing up the house.
It was unfortunate, because like most undead, except for the lowly
corpses and skeletons spellcasters reanimated to serve as mindless
thralls, Umrae in winged-ghoul form could probably do grievous harm
with any strike that so much as grazed the skin, and Faeryl didn't
even have a shield to fend her off. How was she to know the spy
would possess such a potent means of defense?
Umrae took a shambling step, then, with a clap of her wings,
bounded forward. Faeryl hastily retreated, dropped the useless
crossbow, and opened the clasp of her cloak. Pulling the garment
off her shoulders with one hand, she unsheathed a little adamantine
rod with the other. At a snap of her wrist, the harmless-looking
object swelled into Mother's Kiss, the long-hafted, basalt-headed
warhammer the females of House Zauvirr had borne since the founding
of their line. Perhaps an enchanted weapon would slay Umrae where
the envenomed quarrel had failed.
Faeryl would have to hope so. Even if she were willing to stand
meekly aside and let the traitor fly away, Umrae, her thoughts
perhaps colored by the predatory guise she'd assumed, plainly
wanted a fight, and the envoy could see no way to evade her. It
would be stupid to evoke darkness and run. In undead form, Umrae
would likely manage better in the murk than its maker did. It would
be even more pointless to try to levitate or ascend through the use
of the air-walking charm when the shapeshifter could simply spread
her ragged wings and follow.
Faeryl waved her piwafwi back and forth at the end of her extended
arm, to confuse Umrae and serve as some semblance of a shield. No
one had ever taught Faeryl to fight thusly, but she'd observed
warriors practicing the technique, and she tried to believe that if
mere males could do it, it would surely present no difficulty to a
high priestess.
Umrae lunged, Faeryl lashed the cloak in a horizontal arc. Possibly
thanks to luck as much as skill, the garment blocked Umrae's hands.
Her talons snagged in the weave.
Surprised, Umrae faltered in the attack and struggled to free her
hands. Faeryl stepped through and smashed the pointed stone head of
her hammer into the center of the servant's carious brow. Bone
crunched, and Umrae's head snapped backward. A goodly portion of
her left profile fell off her skull.
Certain the fight was over, Faeryl relaxed, and that was nearly the
end of her. Transformed, Umrae could evidently endure more damage
than almost any creature with warm flesh and a beating heart. She
opened her mouth, exposing long, thin fangs, and what was left of
her head shot forward over the top of the cape. The ambassador only
barely managed to fling herself back out of the way in
time.
The piwafwi was stretched taut between the two combatants, as if
they were playing tug-of-war. Both yanked on it simultaneously, and
Faeryl was the luckier. The cloak tore free of Umrae's grasp, but
despite the garment's reinforcing enchantments, it returned to the
ambassador with long rips the ghoul's claws had cut. A few more
such rendings and it would be useless.
The capes sudden release also sent Faeryl stumbling backward. With
another beat of her festering wings, Umrae hopped and closed the
distance. Her clawed hands shot forward.
Crying out in desperation, Faeryl managed to plant her feet and
arrest her helpless stagger. She lashed out with the hammer and
clipped one of Umraes hands. The imitation ghoul snatched it back
and gave up the attack. Instead, she began to circle. Just as a
living creature would, she shook her battered extremity several
times as if to dislodge the pain, then lifted it back on
guard.
Faeryl turned to keep the foe with her crushed, half-flayed head in
view. What is it going to take to stop this thing? the ambassador
wondered, Can I stop it?
Yes, curse it!
When she was a child, her cousin Merinid, weapons master of House
Zauvirr, dead these many years since her mother tired of him, had
told her that any opponent could be destroyed. It was just a matter
of finding the vulnerable spot.
Umrae lunged. Once again, the ambassador snapped out the folds of
her frail, flapping shield. The cloak entangled one of the
servant's hands. The other raked, rasping and snagging, across
Faeryl's coat of fine adamantine links. The winged ghoul's touch
sowed cramping sickness in its wake, but the claws hadn't quite
sheared through the sturdy mail, and the sensation only lasted an
instant.
Faeryl swung at Umrae's withered chest in its covering of filthy,
crumbling cloth. If she couldn't slay the ghoul-thing with a strike
to the head, then the heart must be the vulnerable spot, just as
with a vampire. Or at least she hoped so.
To her surprise, Umrae denied her the chance to find out one way or
the other. It looked as if the traitor had so committed to her
attack that she would find it impossible to defend against a
riposte. Yet she interposed her withered arm to take the shock of
the warhammer, then stooped to claw at Faeryl's unarmored
knee.
The envoy avoided that potentially crippling attack with a fast
retreat, meanwhile ripping the cloak away from her foul-smelling
adversary. The garment was starting to look more like a bunch of
ribbons than one coherent piece of silk.
The duelists resumed circling, each looking for an opening.
Occasionally Faeryl let the tattered piwafwi slip or droop out of
line, offering an invitation, but Umrae proved too canny to attack
when and how her opponent wished her to.
Faeryl realized she was panting and did the best to control her
breathing. She wasn't afraid—she wasn't—but she was impressed with
her servant's potion-induced prowess. Formidable from the moment
she imbibed it, Umrae was truly getting the hang of her borrowed
capabilities as the battle progressed.
While still maneuvering and keeping an eye on Umrae, Faeryl
nevertheless entered a light trance. With a sense that was neither
sight, hearing, nor any faculty comprehensible to those who'd never
pledged her service to a deity, she reached into that formless yet
somehow jagged place where she had once been accustomed to touch
the shadow of the goddess.
The presence of Lolth had absented itself from the meeting ground,
leaving a vacancy that somehow throbbed like a diseased tooth.
Still, it seemed an appropriate domain in which to pray.
Dread Queen of Spiders, Faeryl silently began, I beg you, reveal
yourself to me. Restore my powers, even if only for a moment. Has
Menzoberranzan offended you? So be it, but I'm not one of her
daughters. I'm from Ched Nasad. Make me as I was, and I'll give you
many lives—a slave every day for a year.
Nothing happened.
Umrae sprang in, clawing. Faeryl jerked the part of her spirit that
had groped in the void back into her body. Retreating, she blocked
the undead creature's claws with her cloak and struck a couple
blows with the warhammer. She didn't withdraw quickly enough to
take herself completely out of harm's way, nor did she settle into
a strong stance and swing as hard as she could have. She wanted the
ghoul to feel on the brink of overwhelming her opponent and keep
coming. If Umrae grew too eager, she might open herself up for an
effective counterattack.
Umrae's talons whizzed through the air, tearing scraps from the
sheltering cloak until it was the size of a ragged hand towel.
Unexpectedly, the spy beat her riddled wings, hopped in close, and
struck at Faeryl's face. The noble recoiled, but even so the claws
streaked past a fraction of an inch before her eyes, so close she
could feel the malignancy inside them as a pulse of
headache.
Still, it was all right, because she thought Umrae was finally
open. She sidestepped and swung her stone-headed hammer at the
ghoul's rib cage—
—to no avail, even though Faeryl had been correct, Umrae couldn't
swing her hands around in time to block the blow. Instead, she took
another stride, slapped the ambassador with a flick of her wing,
and sent her reeling.
Faeryl's head rang, and the world blurred. As she struggled to
throw off the stunning effects of the blow, she thought fleetingly
how unfair it was that Umrae, who had long ago forsaken combat
training as a humiliating exercise in futility, was demolishing a
female who still doggedly reported to her captain-of-the-guard for
practice once a tenday.
After what seemed a long time, her head cleared. She whirled,
certain that Umrae was about to attack her from behind. She wasn't.
In fact, the animate corpse was nowhere to be seen.
Plainly, Umrae had taken to the air. Had she finally done the
sensible thing and fled? Faeryl couldn't believe it. Umrae hated
her. The envoy didn't know why, but she'd seen it in the traitor's
eyes. Such being the case, Umrae wouldn't break off when she had
every reason to believe she was winning and close to making the
kill. No drow would, which meant she was still hovering somewhere
overhead, poised to swoop down and, she undoubtedly hoped, catch
her mistress by surprise and smash her to the ground.
Her heart pounding, Faeryl peered upward and saw nothing. She
listened for the beat of the creature's wings but heard only the
eternal muffled whisper of the city as a whole. She wasn't entirely
surprised. The undead were famously stealthy when stalking their
prey.
A black sliver momentarily cut the line of violet luminescence
adorning a spire of the castle of House Vandree. The obstruction
had surely been the tip of one of Umrae's wings.
Faeryl stared for another moment, then jumped when she finally
spotted Umrae. Her tattered cloak flapping between her wings, the
transformed secretary was already hurtling down like a raptor from
the World Above diving to plunge its talons into a
rodent.
Hoping Umrae hadn't seen her react to the sight of her, Faeryl kept
turning and peering. When she felt the disturbance in the air, or
perhaps simply the urgent prompting of her instincts, she jumped
aside, pivoted, and swung the warhammer in an overhand
blow.
Under those circumstances, she had little chance of smashing the
thing's heart, but she'd seen that Umrae could suffer pain. Perhaps
the initial blow would freeze the undead thing in place for an
instant, affording Faeryl the opportunity for what she prayed would
be the finishing stroke.
The ambassador had timed the move properly, and the weapon's basalt
head smashed into Umrae's flank. Deprived of her victim,
unexpectedly battered, the ghoul slammed into the smooth stone
surface of the street with a satisfying crash. Scraps of flesh
broke away from her raddled body, releasing a fresh puff of
stench.
Faeryl marked her target, the place on Umrae's chest beneath which
her heart ought to lie, and swung Mother's Kiss back for the
follow-up attack. The traitor rolled and scrambled to her knees.
Faeryl struck, and Umrae lashed out with a taloned hand. The ghoul
caught the warhammer in mid-flight, tore it out of the ambassador's
grip, and sent it spinning to clack down on the ground ten feet
away.
Faeryl felt a crazy impulse to turn and go after the thing, but she
knew Umrae would rip her apart if she tried. She backstepped
instead. The inhumanly gaunt spy leaped to her feet—she looked like
a pile of sticks spontaneously assembling themselves into a crude
facsimile of a person—and pursued.
While retreating, Faeryl started edging around in a looping course
that might ultimately bring her to the spot where the hammer lay.
Leering, Umrae moved sideways right along with her in a way that
demonstrated she knew exactly what her mistress had in mind and
would never permit it.
Well, the aristocrat still had one weapon—pitifully inadequate to
the situation though it was—a knife hidden in the belt that
gathered her light, supple coat of mail at the waist. The gold
buckle was the hilt, and when she pulled on it, the stubby
adamantine blade would slide free. She started to reach for it,
then hesitated.
Against Umrae's talons, long reach, and resistance to harm, the
dagger really would be useless . . . unless Faeryl could get in
close enough to use it, and unless she attacked by
surprise.
But how in the name of the Demonweb was she to accomplish that?
Umrae was rapidly closing the distance, snapping her wings every
few steps to lengthen a stride, and for three unnerving backward
paces, Faeryl's mind was blank.
Then she remembered the cloak, or rather, the remnants of it, still
clutched in her offhand. Perhaps she could employ it to conceal her
drawing of the knife. The piwafwi was just a sad little mass of
tatters, and she was no juggler adept at sleight-of-hand, but curse
it, if clumsy Umrae had palmed a potion vial without her mistress
noticing until it was too late, surely the mistress could do as
well.
Faeryl had been reflexively moving the cloak around the whole time,
so it shouldn't look suspicious for her to cover her waist with it.
At the same time, she hooked the fingers of her weapon hand in the
oval hollow at the center of the buckle and pulled. She had never
before had occasion to employ this last desperate means of defense,
but in the sixteen years since an artisan had made it to her
specifications, she had always kept the knife and scabbard oiled,
and the blade easily slid free.
She studied Umrae. As far as the envoy could tell, the imitation
ghoul hadn't seen her bare the dagger, but she doubted she could
keep it hidden for more than a second or two. She had to
manufacture a chance for herself quickly if she was to have one at
all.
She pretended to stumble. She hoped her unsteadiness looked
genuine. Umrae had touched her, after all, so it might seem
credible that her strength was failing.
The ghoul took the bait. She leaped forward and seized Faeryl by
the forearms. This time, her claws punched through the envoy's
layer of mail and jabbed their tips into her flesh. At once, a
surge of nausea wracked Faeryl, then another. Retching, she wasn't
sure she could still use the knife in any sort of controlled
manner. Perhaps she'd just served herself up to her foe like a
plate of mushrooms.
Umrae grinned at Faeryl's seeming—or genuine—helplessness. The
envoy felt the clerk's fingers tense, preparing to flense the meat
from her bones, even as she pulled the noble closer and opened her
jaws to bite down on her head.
Fighting the sickness and weakness, Faeryl tried to thrust her hand
forward. The effort strained her flesh against the ghoul's talons,
tearing her wounds larger and bringing a burst of pain—but then her
arm jerked free. The blade rammed into Umrae's withered chest,
slipping cleanly between two ribs and plunging in all the way up to
Faeryl's knuckles.
Umrae convulsed and threw back her head for a silent scream. The
spasms jerked her hands and threatened to rip Faeryl apart even
without the traitor's conscious intent. Umrae froze, and toppled
backward, carrying her assailant with her.
In contradiction of every tale Faeryl had ever heard, the
shapeshifter didn't revert to her original form when true death
claimed her. Still horribly sick, the envoy lay for some time in
the ghoul's fetid embrace. Eventually, however, she mustered the
trembling strength to pull free of the claws embedded in her
bleeding limbs, after which she crawled a few feet away from the
winged corpse.
Gradually, despite the sting of her punctures and bruises, she
started to feel a little better. Physically, anyway. Inside her
mind, she was berating herself for an outcome that wasn't really a
victory at all.
Given that she needed to learn what Umrae knew, not kill her, she'd
bungled their encounter from the beginning. She supposed she should
have agreed to the traitor's terms, but she'd been too angry and
too proud. She should also have spotted the vial and fought more
skillfully. If not for luck, it would be she and not her erstwhile
scribe lying dead on the stone.
She wondered if her sojourn in Menzoberranzan had diminished her.
Back in Ched Nasad, she had enemies in- and outside House Zauvirr
to keep her strong and sharp, but in the City of Spiders none had
wished her ill. Had she forgotten the habits that protected her for
her first two hundred years of life? If so, she knew she'd better
remember them quickly.
The enemy hadn't finished with her. She wasn't so dull and rusty
that she didn't recall how these covert wars unfolded. It was like
a sava game, progressing a step at a time, gradually escalating in
ferocity. Her unknown adversary's first move, though she hadn't
known it at the time, had been to turn Umrae and lie to Triel.
Faeryl's countermove was to capture the spy and remove her from the
board. As soon as Umrae missed some prearranged rendezvous, the foe
would know her pawn had been taken and advance another piece.
Perhaps it would be the mother. Perhaps the foe would suggest to
Matron Baenre that the time had come to throw Faeryl in a
dungeon.
But life wasn't really a sava game. Faeryl could cheat and make two
moves in a row, which in this instance meant truly fleeing
Menzoberranzan as soon as possible, before the enemy learned of her
agents demise.
Light-headed and sour-mouthed from her exertions, Faeryl dragged
herself to her feet, trudged in search of Mother's Kiss, and
wondered just how she would accomplish that little miracle.
TEN
Cloaked in the semblance of a squat, leathery-skinned orc, whose
twisted leg manifestly made him unfit for service in a noble or
even merchant House, Pharaun took an experimental bite of his
sausage and roll. The unidentifiable ground meat inside the casing
tasted rank and was gristly, as well as cold at the core.
"By the Demonweb!" he exclaimed.
"What?" Ryld replied.
The weapons master too appeared to be a scurvy broken-down orc in
grubby rags. Unbelievably, he was devouring his vile repast without
any overt show of repugnance.
"What?"
The Master of Sorcere brandished his sausage. "This travesty. This
abomination."
He headed for the culprit's kiosk, a sad little construction of
bone poles and sheets of hide, taking care not to walk too quickly.
His veil of illusion would make it look as if he were limping, but
it wouldn't conceal the anomaly of a lame orc covering ground as
quickly as one with two good legs.
The long-armed, flat-faced goblin proprietor produced a cudgel from
beneath the counter. Perhaps he was used to complaints.
Pharaun raised a hand and said, "I mean no harm. In fact, I want to
help."
The goblin's eyes narrowed. "Help?"
"Yes. I'll even pay another penny for the privilege." he said as he
extracted a copper coin from his purse. "I just want to show you
something."
The cook hesitated, then held out a dirty-nailed hand and said,
"Give. No tricks."
"No tricks."
Pharaun surrendered the coins and to the goblin's surprise,
squirmed around the end of the counter and crowded into the
miniature kitchen. He wrapped his hand in a fold of his cloak, slid
the hot iron grill with its load of meat from its brackets, and set
it aside.
"First," Pharaun said, "you spread the coals evenly at the bottom
of the brazier." He picked up a poker and demonstrated. "Next,
though we don't have time to start from scratch right now, you let
them burn to gray. Only then do you start cooking, with the grill
positioned here." He replaced the utensil in a higher set of
brackets.
"Sausage take longer to fry," the goblin said.
"Do you have somewhere to go? Now, I'm going to assume you buy
these questionable delicacies elsewhere and thus can do nothing
about the quality, but you can at least tenderize them with a few
whacks from that mallet, poke a few holes with the fork to help
them cook on the inside, and sprinkle some of these spices on
them." Pharaun grinned. "You've never so much as touched a lot of
this stuff, have you? What did you do, murder the real chef and
take possession of his enterprise?"
The smaller creature smirked and said, "Don't matter now, do
it?"
"I suppose not. One last thing: Roast the sausage when the customer
orders it, not hours beforehand. It isn't nearly as appetizing if
it's cooked, allowed to cool, then warmed again. Good fortune to
you." He clapped the goblin on the shoulder, then exited the stand.
At some point, Ryld had wandered up to observe the lesson. "What
was the point of that?" the warrior asked.
"I was performing a public service," answered the wizard,
"preserving the Braeryn from a plague of dyspepsia."
Pharaun fell in beside his friend, and the two dark elves walked
on.
"You were amusing yourself, and it was idiotic. You take the
trouble to disguise us, then risk revealing your true identity by
playing the gourmet."
"I doubt one small lapse will prove our undoing. It's unlikely that
any of our ill-wishers will interview that particular street vendor
any time soon or ask the right questions if they do. Remember,
we're well disguised. Who would imagine this lurching, misshapen
creature could possibly be my handsome, elegant self? Though I must
admit, your metamorphosis wasn't quite so much of a
stretch."
Ryld scowled, then wolfed down his last bite of sausage and
bread.
"Why didn't you disguise us from the moment we left Tier Breche?"
he asked. "Never mind, I think I know. A fencer doesn't reveal all
his capabilities in the initial moments of the bout."
"Something like that. Greyanna and her minions have seen us looking
like ourselves, so if we're lucky they won't expect to find us
appearing radically different. The trick won't befuddle them
forever, but perhaps long enough for us to complete our business
and return to our sedate, cloistered lives."
"Does that mean you've figured out something else?"
"Not as such, but you know I'm prone to sudden bursts of
inspiration."
The masters entered a crowded section of street outside of what was
evidently a popular tavern, with a howling, barking gnoll song
shaking the calcite walls. Pharaun had never had occasion to walk
incognito among the lower orders. It felt odd weaving, pausing, and
twisting to avoid bumps and jostles. Had they known his true
identity, his fellow pedestrians would have scurried out of his
way.
As the two drow reached the periphery of the crowd, Ryld pivoted
and struck a short straight blow with his fist. A hunchbacked,
piebald creature—the product of a mating of goblin and orc
perhaps—stumbled backward and fell on his rump.
"Cutpurse," the warrior explained. "I hate this place."
"No pangs of nostalgia?"
Ryld glowered. "That isn't funny."
"No? Then I beg your pardon," Pharaun said with a smirk. "I wonder
why this precinct always seems so sordid, even on those rare
occasions when one finds oneself alone in a plaza or boulevard.
Well, the smell, of course. We don't call them the Stench streets
for nothing, hut the buildings, though generally more modest than
those encountered elsewhere in the city, still wear the same
graceful shapes our ancestors cut from the living rock."
The teachers paused to let a spider with legs as long as
broadswords scuttle across the street. The Braeryn notoriously
harbored hordes of the sacred creatures. Sacred or not, Pharaun
reviewed his mental list of ready spells, but the arachnid ignored
the disguised dark elves.
"That's a foolish question," said Ryld. "Why does the Braeryn seem
foul? The inhabitants!"
"Ah, but did the living refuse of our society generate the
atmosphere of the district, or did that malignant spirit exist from
the beginning and lure the wretched to its domain?"
"I'm no metaphysician," said Ryld. "All I know is that somebody
should clear the scavengers out of here."
Pharaun chuckled. "What if said clearing had occurred when you were
a tyke?"
"I don't mean exterminate them—except for the hopeless cases—but
why just let them squat here in their dirt like a festering chancre
on the city? Why not find something useful for them to
do?"
"Ah, but they're already useful. Status is all, is it not? Does it
not follow, then, that no Menzoberranyr can find contentment
without someone upon whom she can look down."
"We have slaves."
"They won't do. Predicate your claim to self-respect on their
existence and you tacitly acknowledge you're only slightly better
than a thrall yourself. Happily, here in the Stench streets, we
find a populace starving, filthy, penniless, riddled with disease,
living twenty or thirty to a room, yet nominally free. The humblest
commoner in Manyfolk or even Eastmyr can turn up his nose at them
and feel smug."
"You really think that's the reason Matron Baenre hasn't ordered
the slum scoured clean?"
"Well, if that conjecture seems implausible, here's another: Rumor
has it that from time to time, someone meets the goddess herself in
the Braeryn. Supposedly she likes to visit here in mortal guise.
The matrons may feel that the neighborhood is, in some sense, under
her protection."
The wizard hesitated. "Though if Lolth has gone away for good,
perhaps they don't need to worry about it anymore."
Ryld shook his head. "It's still so hard to belie—"
Pharaun pointed. "Look."
Ryld turned.
On a curving wall below a dark elf's eye level was a sketch, this
time smeared in blue. It consisted of three overlapping ovals,
conceivably representing the links of a chain.
"It's a different mark," said Ryld. "Hobgoblin maybe, though I
couldn't tell you the tribe."
"Don't be intentionally dim. It's the same peculiar, reckless,
pointless crime."
"Fair enough, and it's still irrelevant to our
endeavors."
"It's a dull mind that never transcends pragmatics. Two signs,
representing two races, implying two specimens of the lesser races
demented in precisely the same way? Unlikely, yet why would a
single artist daub an emblem not his own?"
"Coincidence?"
"I doubt it, but as yet I can't provide a better answer."
"It's a puzzle for another day, remember?"
"Indeed."
The masters walked on.
"Still," pressed Pharaun, "don't you wonder how many scrawled signs
we passed without noticing and exactly what form they
took?"
Ignoring the question, Ryld pointed and said, "That's our
destination."
The house's limestone door stood open, most
likely for ventilation, for the interior radiated a perceptible
warmth, the product of a multitude of tenants crammed in together.
It also emitted a muddled drone and a thick stink considerably
fouler than the unpleasant smell that clung to the Braeryn as a
whole.
Ryld had been born in a similar warren, had fought like a demon to
escape it, and he felt a strange reluctance to venture in, as if
squalor wouldn't let him escape a second time. Unwilling to appear
timid and foolish in the eyes of his friend, he hid the feeling
behind an impassive warrior's countenance.
Pharaun, however, freely demonstrated his own distaste. The porcine
eyes in his illusory orc face watered, and he swallowed, no doubt
trying to quell a surge of queasiness.
"Get used to it," said Ryld.
"I'll be all right. I've visited the Braeryn frequently enough to
have some notion of what these little hells are like, though I
confess I never entered one."
"Then stick close and let me do the talking. Don't stare at
anybody, or look anyone in the eye. They're likely to take it as an
insult or challenge. Don't touch anyone or anything if you can
avoid it. Half the residents are sick and probably
contagious."
"Really? And their palace gives off such a salubrious air! Ah,
well, lead on."
Ryld did as his friend had asked. Beyond the threshold was the
claustrophobic nightmare he remembered. Kobolds, goblins, orcs,
gnolls, bugbears, hobgoblins, and a sprinkling of less common
creatures squeezed into every available space. Some, the warrior
knew, were runaway slaves. Others had entered the service of
Menzoberranyr travelers who picked them up in far corners of the
world, took them back to the city, and dismissed them without any
means of making their way home. The rest were descendants of
unfortunate souls in the first two categories.
Wherever they came from, the paupers were trapped in the Braeryn,
begging, stealing, scavenging, preying on one another—often in the
most literal sense—and hiring on for any dangerous, filthy job
anyone cared to give them. It was the only way they could
survive.
This particular lot had likewise learned to live packed into the
common space without the slightest vestige of privacy.
Undercreatures babbled, cooked, ate, drank, tended a still,
brawled, twitched and moaned in the throes of sickness, shook and
cuffed their shrieking infants, threw dice, fornicated, relieved
themselves, and, amazingly, slept, all in plain view of anyone with
the ill luck to look in their direction.
As Ryld had expected, within moments of their entrance, a pair of
toughs—in this instance bugbears—slouched forward to accost
them.
With their coarse, shaggy manes and square, prominent jaws,
bugbears were the largest and strongest of the goblin peoples,
towering over the rest—and dark elves, too, for that matter. This
pair was, by the standards of their destitute household, relatively
well-fed and adequately dressed. They likely bullied tribute out of
the rest.
"You don't live here," rumbled the taller of the two.
He wore what appeared to be a severed goblin hand strung around his
burly neck. Drow occasionally affected similar ornaments, usually
mementos of hated enemies, but they sent them to a taxidermist
first. It was too bad the bugbear hadn't done the same. It would
have prevented the rot and the carrion smell.
"No," Ryld said, tossing the bugbear a shaved coin, paying the toll
to pass in and out of the house. "We came to see Smylla
Nathos."
The hulking goblinoids just looked at him, as did several others
creatures. A scaly, naked little kobold tittered crazily.
Something was wrong, and the Master of Melee-Magthere didn't know
what. He felt a sudden tension and exhaled it away. Looking nervous
was a bad idea.
"Isn't this Smylla's house?" he asked.
The shorter bugbear, who still loomed nearly as huge as an ogre,
laughed and said, "No, not no more, but she still live here . . .
kind of."
"Can we see her?" said Ryld.
"What tor?" asked the bugbear with the severed goblin
hand.
The weapons master hesitated. He'd intended to say that he and
Pharaun wished to consult Smylla in her professional capacity as a
trader in information. It was essentially the truth, though that
didn't matter. What did was that he hadn't expected it to provoke a
hostile response.
Pharaun stepped up beside him.
"Smylla sold our sister Iggra the secret of how to break into a
merchant's strongroom," the wizard said in a creditably surly
Orcish rasp. "How to get around all the traps. . . . Only she left
one out, see? It squirted acid on Sis and burned her to death.
Slow. Almost got us too. It's Smylla's fault, and we come to 'talk'
to her about it."
The smaller bugbear nodded. "You ain't the only ones wantin' that
kind of talk. Us, too, but we can't get at the bitch."
Pharaun cocked his head. "How come?"
"A couple tendays ago," said the bugbear with the severed hand
necklace, "we decided we was tired of her bossing us and her lamps
hurting our eyes. We jumped her, hit her, but she chucked one of
those stones that makes a flash of light. It blinded us, and she
run up to her room." He nodded toward the head of a twisting
staircase. "We can't get through the door. She locked it with magic
or somethin'."
Pharaun snorted. "Ain't no door my brother and me can't bust
through."
The bugbears exchanged glances. The smaller one, who, Ryld noticed,
was missing several of his lower teeth, shrugged.
"You can try," the larger one said. "Only, Smylla belongs to us,
too. Hit her, bleed her, slice off a piece of her and eat it, but
you can't keep her all to yourself."
"It's a deal," Pharaun said.
"Come on, then."
The bugbears led them through the crowded room and onto the stairs,
where they still had to pick their way through lounging paupers.
Partway up, the brute wearing the decaying hand put it in his mouth
and began slurping and sucking on it.
At the top of the steps were a small landing and a limestone door
with a rounded top. Two sentries, an orc and a canine-faced gnoll
with sores on his muzzle, sat on the floor looking bored.
The disguised teachers made a show of examining the door.
"Can you knock it down?" Pharaun whispered.
"When the bugbears couldn't? Don't count on it. Can you open it
with magic?"
"Probably. It's magically sealed, so a counterspell should suffice,
but I don't want our friends to observe me casting it. That really
would compromise my disguise. Stand where you obstruct their view
and do something distracting."
"Right." Ryld positioned himself in the appropriate spot and
glowered up at the two bugbears. "We can open it. What loot is
inside?"
The larger bugbear scowled and, the odious object in his mouth
garbling his speech a little, said, "We made a deal. It didn't say
nothing about no loot."
"Smylla took Sis's treasure," Ryld replied. "We want it back, and
extra too, for wergild."
"Hell with that."
The bugbear with the missing teeth reached for the knife tucked
through his belt. Ryld could see it was a butcher's tool, not a
proper fighting blade, but no doubt it served in the latter
capacity well enough.
Ryld rested his hand on the hilt of his short sword, the weapon of
choice for these tight quarters, and said, "You want to fight,
we'll fight. I'll slice your face off your skull and wear it like a
breechcloth, but my brother and I came to kill Smylla, not you.
Let's talk. If you never get the door—"
"Open," Pharaun said.
White light shone at Ryld's back, making the bugbears wince.
Squinting, the warrior whirled and scrambled for the
opening.
"Hey!" yelped the smaller bugbear.
Ryld felt a big hand fumble at his shoulder, trying to grab him,
but it was an instant too slow. He followed Pharaun over the
threshold and slammed the door.
"You need to hold it shut," the wizard said.
"I can't do it for long."
Leaning forward, Ryld planted his hands on the limestone slab and
braced himself.
The door bucked inward. For a split second, the dark elf's feet
slid on the calcite floor, then they caught, and he held the
barrier in place. Barely.
Meanwhile, Pharaun was peering about. He gave a little cry of
satisfaction, picked up a small iron bar, and set it so it
overlapped the edge of the door and the jamb about halfway up. When
he took his hand away, the charm remained in place.
"This is quite a clever little device," the wizard said. "Oh, and
you can let go now."
Pharaun turned the mechanical locks his spell
of opening had disengaged, snapping each shut in its turn. It was
actually the enchanted length of iron that had up to then kept the
goblinoids out, but he thought he and Ryld might as well be as
secure as possible. It also seemed the courteous thing to
do.
His hostess, however, didn't seem to appreciate the
gesture.
"Get out!" she croaked. "Get out, or I'll slay you with my
sorcery!"
The masters turned. Smylla Nathos had lit her sparsely furnished
room with a pair of slender brass rods, the tips of which emitted a
steady magical glow. They protruded from the necks of wax-encrusted
wine bottles like tapers sitting in candelabra, which they perhaps
were meant to resemble. Maybe Smylla missed the spellcaster's
traditional mode of illumination but couldn't obtain it
anymore.
She herself lay at the limit of the light, on a cot in the shadows
at the far end of the room. Pharaun could just barely make her
out.
"Good afternoon, my lady," the wizard said, bowing. "It shames me
beyond measure to ignore your request. Yet should this gentleman
and I pass through your door a second time, the bugbears and their
ilk will rush in, and that, I think, is the very eventuality you
sought to forestall."
"Who are you? You don't talk like an orc."
"My lady is a marvel of perspicacity. We are in fact drow lords
come to consult you on a matter of some importance."
"Why are you disguised?"
"The usual reason: To confound our enemies. May we approach? It's
tedious trying to converse across the length of the
room."
Smylla hesitated, then said, "Come."
Pharaun and Ryld started forward. Behind them, the bugbears were
cursing, shouting threats and questions, and pounding on the far
side of the door.
After four paces, the wizard's stomach turned at yet another
stench, this one humid and gangrenous. He'd half expected something
of the sort, but that didn't make it any easier to bear. Even the
phlegmatic Ryld looked discomfited for an instant.
"Close enough," Smylla said, and Pharaun supposed it was.
He had no desire to come any nearer to that wasted form with its
boils and pustules, even though the enchantments bound into his
mantle and Rylds cloak and dwarven armor would probably protect
them from infection.
"Can you help us?" asked Ryld.
The sick woman leered. "Will you pay me with the magnificent
great-sword you wear across your back?"
Pharaun was somewhat impressed. The illusion of pig-faced
orcishness shrouding his friend made Splitter look like a
battle-axe, but Smylla's rheumy, sunken eyes had pierced that
aspect of the deception.
When he recovered from his surprise, Ryld shook his head. "No, I
won't give you the sword, I worked too hard to get it, and I need
it to stay alive, but if you want, I can use it to clear away the
goblinoids outside. My comrade and I are also carrying a fair
amount of gold."
Her dry white hair spread about her head, Smylla lay propped
against a mound of stained, musty pillows. She struggled to hitch
herself up straighter, then abandoned the effort. Apparently it was
beyond her strength.
"Gold?" she said. "Do you know who I am, swordsman? Do you know my
history?"
"I do," Pharaun said. "The gist of it, anyway. It happened after I
more or less withdrew from participation in the affairs of the
great Houses."
"What do you know?" she asked.
"An expedition from House Faen Tlabbar," the wizard replied,
"ventured up into the Lands of Light to hunt and plunder. When they
returned, a lovely human sorceress and clairvoyant accompanied
them, not as a newly captured slave but as their guest.
"Why did you want to come? Perhaps you were fleeing some implacable
enemy, or were fascinated by the grace and sophistication of my
people and the idea of living in the exotic Underdark. My hunch is
that you wanted to learn drow magic, but it's pure speculation. No
outsider ever knew.
"For that matter, why did the Faen Tlabbar oblige you? That's an
even greater mystery. Conceivably someone harbored amorous feelings
for you, or you, too, had secrets to teach."
"I had a way of persuading them," Smylla said.
"Obviously. Once you reached Menzoberranzan, you made yourself
useful to House Faen Tlabbar as countless minions from the lesser
races had done before you. The difference being that you were
accorded a certain status, even a degree of familiarity. Matron
Ghenni let you dine with the family and attend social functions,
where you reportedly acquitted yourself with a drowlike poise and
charm."
"I was their pet," said Smylla, sneering at the memory, "a dog
dressed in a gown and trained to dance on its hind legs. I just
didn't know it at the time."
"I'm sure many saw you that way. Perhaps some saw something else.
From all accounts, Matron Ghenni behaved as if she regarded you as
a ward, just one notch down from a daughter, and with the mistress
of the Fourth House indulging you, few would dare challenge your
right to comport yourself like a Menzoberranyr noble. Indeed, no
one did, until she turned against you."
"Until I fell ill," said the sorceress.
"Quite. Was it a natural disease, bred, perhaps, by the lack of the
searing sunlight that is a natural condition for your kind? Or did
an enemy infect you with poison or magic? If so, was the culprit
someone inside House Faen Tlabbar, who saw you as a rival for
Ghenni's favor, or the agent of an enemy family, depriving their
foes of a resource?"
"I was never able to find out. That's funny coming from me, isn't
it?"
"Ironic, perhaps. At any rate, several priestesses tried to cure
you, but for some reason, the magic failed, whereupon Ghenni
summarily expelled you from her citadel."
"Actually," Smylla said, "she sent a couple trolls, slave soldiers,
to murder me. I escaped them and the castle, too. Afterward, I
tried to offer my services to other Houses, noble and merchant
alike, but no door would open to a human who'd lost the favor of
Faen Tlabbar."
"My lady," said Pharaun, "if it's any consolation, you were still
receiving precisely the same treatment we would have given a member
of our own race. No dark elf would abide the presence of anyone
afflicted with an incurable malady. The Spider Queen taught us the
weak must die, and in any case, what if the sickness was
contagious?"
"It's not a consolation."
"Fair enough. To continue the tale: Unwelcome anywhere else, you
made your way to the Braeryn. Despite your infirmity, some magic
remained within your grasp, and you employed it to cow the
residents of this particular warren into providing you with a
private space in which to live. I daresay that wasn't easy. Then,
using divinatory rituals, your natural psionic gifts, and whatever
secrets you'd discovered during your time with House Faen Tlabbar,
you set up shop as a broker of knowledge. At first, only the lower
orders availed themselves of your services, then gradually, as your
reputation grew, even a few of my people started consulting you. We
wouldn't let you dwell among us, but some were willing to risk a
brief contact if they anticipated sufficient advantage from
it."
"I never heard of you," said Ryld, "but within the district, your
reputation seems to be considerable. We've been asking questions
all day, and more than one suggested we seek you out."
The door banged particularly loudly, and he glanced back to make
sure the bugbears weren't breaching it.
"That's all I know of your saga," said Pharaun, "but I infer from
the hostility of your cohabitants that a new stanza has
begun."
"I suppose I couldn't bluff them forever," Smylla said. "My powers,
sorcerous and psionic alike, are all but gone, devoured by my
malady. Once I acquired my stock in trade primarily through
scrying, divinations, and such. In recent years, I've cajoled my
secrets from a web of informers, whom I betray one to the
other."
The withered creature smirked.
"Well," said Ryld, "I hope you teased out the one we
need."
She coughed. No, it was a laugh. "Even if I did, why would I share
it with you, dark elf?"
"I told you," the warrior said, "we can protect you from the
bugbears and goblins."
"So can my little iron trinket."
"But eventually, if you simply remain in here, you'll die of hunger
and thirst."
"I'm dying anyway. Can't you tell? I'm not an old woman—I'm a baby
as you drow measure time!—but I look like an ancient hag. I just
don't want to perish at the hands of those miserable
undercreatures. I've ruled here for fifteen years, and if I die
beyond their reach, I win. Do you see?"
"Well, then, my lady," said Pharaun, "your wish suggests the terms
of a bargain. Oblige us, and we'll refrain from admitting the
bugbears."
She made a spitting sound and said, "Admit them if you must. I
loathe the brutes, but I hate you dark elves more. It was you who
made me as I am. I bartered information with you for as long as I
had something to gain, but now that the disease is finally killing
me, you can all go to the Abyss where your goddess lives, and
burn."
Pharaun might have replied that as far as he could tell, Smylla had
sealed her own fate on the day she decided to descend into the
Underdark, but he doubted it would soften her resolve.
"I don't blame you," he said, making a show of sympathy. It
wouldn't have deceived any drow, but even though she'd trafficked
with his race for decades, perhaps she still had human instincts.
"Sometimes I hate other dark elves myself. I'd certainly despise
them if they served me as they've treated you."
She eyed him skeptically. "But you're the one who's different from
all the others?"
"I doubt it. I'm a child of the goddess. I follow her ways. But
I've visited the Realms that See the Sun, where I learned that
other races think and live differently. I understand that by the
standards of your own people, we've treated you
abominably."
For a moment, she looked up at him as if no one had commiserated
with her about anything since that long-lost season when she was
the belle, or at least the coveted curiosity, of the revels and
balls.
She said, "Do you think a few gentle words will make me want to
help you?"
"Of course not. I just don't want your bitterness to get in the way
of your good sense. It would be a pity if you turned your back on
your salvation."
"What are you saying?"
"I can take away your sickness."
"You're lying. How could you do what the priestesses
cannot?"
"Because I'm a wizard." Pharaun snapped his fingers and dissolved
his mask of illusion. "My name is Pharaun Mizzrym. You may have
heard of me. If not, you've surely heard of the Masters of
Sorcere."
She was impressed, though trying not to show it.
"Who aren't healers," she said.
"Who are transmuters. I can change you into a drow, or, if you
prefer, a member of another race. Whatever we choose, the
transformation will purge the sickness from your new
body."
"If that's true," she said, "then why do your people fear
illness?"
"Because this remedy is inappropriate for them. It's unthinkable
for a drow, one of the goddess's chosen people, to permanently
assume the form of a lesser creature except as a punishment. Also,
most wizards can't cast the spell deftly enough to purge a disease.
It requires a certain facility, which happily, I
possess."
He grinned.
"And you'll use it to help me?"
"Well, to aid myself, really."
The soothsayer scowled, pondering the offer.
Eventually she said, "What do I have to lose?"
"Exactly."
"But you have to change me first."
"No, first of all, we must establish that you do indeed possess the
information my colleague and I require. We're seeking a number of
runaway males hailing from noble and humble residences
alike,"
"We have a handful of drow hiding out in the Braeryn. Some are sick
like me. Some are outcast for some other offense. A couple are just
taking a long illicit holiday from their responsibilities and
female relations. I can tell you where to find most of
them."
"I'm sure," said Pharaun, "but I imagine they've resided here for a
while, have they not? We're seeking rogues of more recent vintage.
Menzoberranzan has suffered a mass migration in recent
tendays."
Smylla frowned. From a subtle shift of expression, the mage knew
she was deciding whether or not to lie.
"More drow males than usual have visited the Braeryn," she said.
"Indulging their most sordid impulses, I assumed, but as far as I
know they didn't stay here. If they did, I don't know
where."
Ryld sighed. Pharaun knew how he felt. Generally speaking, the
wizard relished a baffling, brain-cramping puzzle, but even he was
growing impatient at their lack of progress.
Given the lack of any sensible leads, he resolved to follow where
intuition led. Still caught up in his role of sympathizer, he dared
to step to the cot and pat Smylla on her bony shoulder. She gasped.
In all likelihood, no one had touched her for a long while,
either.
"Don't abandon hope," Pharaun said. "Perhaps we can still make a
trade. Fortunately, my comrade and I are interested in other
matters as well. Has anything peculiar occurred in the Braeryn of
late?"
The clairvoyant rasped out another painful-sounding
laugh.
"You mean aside from the fact that last tenday, the animals rose up
against me?"
"I do find that interesting. As you confessed, your magical talents
withered away some time ago. Since then, you've dominated the
goblins through bluff and force of personality, and it worked until
a few days ago. What changed? Where did the undercreatures find the
courage to turn against you? Have you noticed anything that might
account for it?"
"Well," said Smylla, "it could just be they saw me failing
physically, but—" Her cracked lips stretched into a grin. "You're
good, Master Mizzrym. You give me a smile, friendly conversation, a
soft touch on the arm, and my tongue starts to flap. That's
loneliness for you. But I will have my cure before I give up
anything of importance."
"Very sensible." Pharaun extracted an empty cocoon from one of his
pockets. "What do you wish to become?"
"One of you," she said, leering. "I once heard a philosopher say
that everyone becomes the thing he hates."
"He must have been a cheery fellow to have about. Now, brace
yourself. This will only take a moment, but it may hurt a
little."
Employing greater care than usual, he recited the incantation and
used the ridged silken case to write a symbol on the air.
Magic shrilled through the air, and the temperature plummeted. For
a moment, the whole room rippled and shimmered, then the distortion
concentrated itself on Smylla's shriveled body. Tendons standing
out in her neck, she screamed.
Beyond the door, one of the bugbears shouted, "We want to get even,
too! We had a bargain!"
Smylla's sores faded away, and her emaciated form filled out into a
healthy slimness. Her ashen skin darkened to a gleaming black, her
blue eyes turned red, and her ears grew points. Her features became
more delicate. Her snowy hair thickened, changing from brittle and
lusterless to wavy and glossy.
"The pain went away," she breathed. "I feel stronger."
"Of course," Pharaun said.
She stared at her hands, then sat up, rose from the cot, and tried
to walk. At first she moved with an invalid's caution, but
gradually, as she proved to herself that she wouldn't fall, that
hesitancy passed. After a few seconds, she was striding, jumping,
and spinning like an exuberant little girl testing her strength,
her grimy nightshirt flapping about her.
"You did it!" she said, and the pure, uncalculated gratitude in her
crimson eyes showed that even wearing the flesh of a dark elf
maiden, she was still human at the core.
Though it was foreign to his own nature, Pharaun found her
appreciation rather gratifying. Still, he hadn't transformed her to
bask in her naive sentimentality but to elicit some answers. "Now,"
he said, "please, tell us."
"Right." She took a deep breath to compose herself and said, "I do
believe something emboldened the undercreatures in this house.
What's more, I think it's aftected goblinoids throughout the
Braeryn."
"What is it?" asked Ryld.
"I don't know."
The warrior grimaced.
"What led you to infer this agency?" Pharaun asked. "I assume you
were housebound even before you barricaded yourself in your
room."
"I saw a change in the brutes who live here. They were surly,
insolent, and foul-tempered, ready to maim and kill one another at
the slightest provocation."
Ryld hitched his shoulders, working stiffness out or shifting
Splitter to lie more comfortably across his back.
"How is that different than normal?" asked the weapons
master.
Smylla scowled at him and said, "All things are relative. The
creatures exhibited those qualities to a greater extent than
before, and whenever I heard tidings from beyond these walls, they
suggested the entire precinct shared the same truculent
humor."
Pharaun nodded. "Did you hear about tribal emblems appearing in the
streets?"
"Yes," she said. "That bespeaks a kind of madness, don't you
think?"
"Maybe in one or two thralls," said Ryld. "What of it? You promised
my friend information. Tell us something we don't already know, and
I mean facts, not your impressions."
The clairvoyant smiled. "All right. I was building up to it. Every
few nights a drum beats somewhere in the Braeryn, calling the lower
orders to some sort of gathering. Many of the occupants of this
house clear out. With what little remains of my clairvoyance, I've
sensed many others skulking through the streets, all converging on
a common destination."
"Nonsense," said Ryld. "Why has no drow patrol heard the signal and
come to investigate?"
"Because," said Pharaun, "the city possesses enchantments to mute
sound."
"Well, maybe." Ryld turned back to Smylla. "Where do the creatures
go, and why?"
"I don't know," she said, "but perhaps, with my health and occult
talents restored, I could find out." She beamed at Pharaun. "I'd be
happy ro try. I fulfilled the letter of our bargain, but I do
realize I haven't provided you with all that much in exchange for
the priceless gift you gave me."
"That remark touches on the question of your future," the wizard
said. "You'd have no difficulty reestablishing your dominion here
in the Stenchstreets, but why live so meanly? I could use an aide
of your caliber. Or, if you prefer, I can arrange your safe
repatriation to the World Above."
As he spoke, he surreptitiously contorted the fingers of his left
hand, expressing himself in the silent language of the dark elves,
a system of gestures as efficient and comprehensive as the spoken
word.
"I think—" Smylla began, then her eyes opened wide.
She whimpered. Ryld pulled his short sword out of her back, and she
collapsed. Pharaun skipped back to keep her from toppling against
him.
"Despite her previous experiences," the lanky wizard said, "she
couldn't quite leave off trusting drow. I suppose it shows you can
take the human out of the sunshine, but not the sunshine out of the
human." He shook his head. "This is the second female I've slain or
murdered by proxy in the brief time since our adventure began, and
I didn't particularly want to kill either one of them. Do you
suspect an underlying metaphysical significance?"
"How would I know? I take it you bade me kill the snitch because
she was feeding us lies."
"Oh, no. I'm convinced she was telling the truth. The problem was
that I deceived her. Her metamorphosis didn't really purge her
disease. It was a bit tricky just suppressing it for a few
minutes."
Pharaun stepped back again to keep the spreading pool of blood from
staining his boots, and Ryld cleaned the short sword on the dead
human's bedding.
"You didn't want to leave her alive and angry to carry tales to
Greyanna," the weapons master said.
"It's unlikely they would have found one another, but why take the
chance?"
"And you asked Smylla about the marks on the walls. You're just too
cursed curious to let the subject go."
Pharaun grinned. "Don't be silly. I'm the very model of
single-minded determination, and I was asking to further our
mission."
Ryld glanced at the door and the iron bar. They were still
holding.
"What does the strange behavior of goblins have to do with the
rogue males?" he asked.
"I don't know yet," Pharaun answered, "but we have two oddities
occurring at the same time and in the same precinct. Doesn't it
make sense to infer a relationship?"
"Not necessarily. Menzoberranzan has scores of plots and
conspiracies going on at any given time. They aren't all
connected."
"Granted. However, if these two situations are linked, then by
inquiring into one, we likewise probe the other. You and I have
experienced a depressing lack of success picking up the trail of
our runaways. Therefore, we'll investigate the lower orders and see
where that path takes us."
"How will we do that?"
"Follow the drum, of course."
The door banged.
"First," said Ryld, "we have to get out of here."
"Easily managed. I'll remove the locking talisman from the door,
then use illusion to make us blend with the walls. In a minute or
two, the residents will break the door down. When they're busy
abusing Smylla's corpse and ransacking her possessions, we'll put
on goblin faces and slip out in the confusion."
ELEVEN
Quenthel's patrol had stalked the shadowy, candlelit passages of
Arach-Tinilith for hours, until spaces she knew intimately began to
seem strange and subtly unreal, and her subordinates' nerves
visibly frayed with the waiting. She called a halt to let the
underlings rest and collect themselves. They stopped in a small
chapel with the images of skulls, daggers, and spiders worked in
bas-relief on the walls and the bones of long-dead priestesses
interred beneath the floor. Rumor whispered that a cleric had cut
her own throat in this sanctuary and her ghost sometimes haunted
it, but the Baenre had never seen the apparition, and it wasn't in
evidence then.
The priestesses and novices settled on the pews. For a while, no
one spoke.
Eventually Jyslin, a second-year student with a heart-shaped face
and silver studs in her earlobes, said, "Perhaps nothing will
happen."
Quenthel stared coldly at the novice. Like the rest of the party,
the younger female cut a warlike figure with her mace, mail, and
shield, but her dread showed in her troubled maroon eyes and shiny,
sweaty brow.
"We will face another demon tonight," Quenthel said. "I feel it, so
it's pointless to hope otherwise. Instead I suggest you concentrate
on staying alert and remembering what you've learned."
Jyslin lowered her eyes and whispered, "Yes, Mistress."
"Wishful thinking is for cowards," Quenthel said, "and if you fools
are lapsing into it, we've lingered here too long. Up with
you."
Reluctantly, someone's links of supple black mail chiming ever so
faintly, Quenthel's minions rose. She led them onward.
In light of the two previous intrusions and the obvious uselessness
of the wards the mages of Sorcere had created, Quenthel had placed
Arach-Tinilith on alert and organized her staff and students into
squads of eight. Most of the units would stand watch at set
locations, but several would patrol the entire building. The Baenre
princess had opted to lead one of the latter.
She'd also decided to throw open the storerooms and armories and
dispense all the potent enchanted tools and weapons still deposited
there. Even the first-year students bore enchanted arms and
talismans worthy of a high priestess.
Not that the gear had done much to bolster Jyslin's morale, nor
that of many another novice. Had Quenthel not been suffering her
own carefully masked anxieties, their glumness might have amused
her. The girls had seen demons throughout their childhoods. They'd
even achieved a certain intimacy with them in Arach-Tinilith, but
this was the first time such entities had posed a threat to them,
and they'd realized they hadn't truly known the ferocious beings at
all.
No doubt some of the females had also been perceptive enough to
recognize that they themselves had been in comparatively little
danger until Quenthel mustered them in what was more or less her
personal defense. If so, their resentment, like their uneasiness,
was irrelevant. They were her underlings, and it was their duty to
serve her.
"It's the wrath of Lolth herself," whispered Minoiin Fey-Branche, a
fifth-year student who wore her hair in three long braids.
Obviously, she didn't intend for her voice to carry to the front of
the procession. "First she strips us of our magic, then sends her
fiends to kill us."
Quenthel whirled. Sensing her anger, her whip vipers rose, weaving
and hissing.
"Shut up!" she snapped. "The Spider Queen may be testing us,
eliminating the unfit, but she has not condemned her entire temple.
She would not."
Minoiin lowered her eyes. "Yes, Mistress," she said
tonelessly.
Quenthel noticed that no one else looked reassured,
either.
"You disgust me," the Baenre said. "All of you."
"We apologize, Mistress," said Jyslin.
"I remember my training," Quenthel said. "If a novice showed a hint
of cowardice or disobedience, my sister Triel would make her fast
for a tenday, and eat rancid filth for another after that. I should
do the same, but unfortunately, with Arach-Tinilith under siege, I
need my people strong. So all right, though it should shame you
take it, you can have another rest. You'll fill your bellies, and
it had better stiffen your spines. Otherwise, we'll see how many of
you I have to flog before the rest cease their cringing and
whining. Come."
She led them on to a classroom where the kitchen staff had set a
table. She'd ordered them to prepare a cold supper and leave it at
various points around the temple, so that the weary sentinels could
at least refresh themselves with food, and the cooks had done a
decent job of it. On a silver salver lay pink and brown slices of
rothé steak steeped in a tawny marinade, their aroma competing with
Arach-Tinilith's omnipresent scent of incense. Other trays and
bowls held raw mushroom pieces with a creamy dipping sauce and a
salad of black, white, and red diced fungus, while the pitchers
presumably contained wine, watered as per her command. Quenthel
hoped the alcohol would hearten those residents whom Lolth's
absence and the incursions of the past two nights had terrified,
but she didn't want any of the temple's defenders sloppy drunk and
incapacitated.
Some of Quenthel's minions fell to as if they expected this to be
their last meal. Others, likely as certain of their fate, seemed
too tense to do more than pick at the viands.
The mistress of the Academy supposed that, though she intended to
survive the night, in a sense, she belonged to the latter party.
Her stomach was somewhat queasy, and the long hours of edgy
anticipation had killed her appetite.
Come on, demon, she thought, let's get this over with. . .
.
The entity failed to respond to her silent plea.
She decided her throat was a little parched, caught Jyslin's eye,
and said, "Pour me a cup."
"Yes, Mistress."
The second-year novice performed the service with commendable
alacrity. She filled the silver goblet too high for gentility's
sake, but Quenthel expected no better from a commoner. The Baenre
accepted the cup with a nod and raised it to her lips.
Her whip of fangs hung from her wrist by the wyvern-hide loop that
pierced its handle. She felt a thrill of alarm surge across the
psionic link she shared with the vipers. At the same instant, the
snakes reared and dashed the goblet from her grasp. She stared at
them in amazement.
"Poison," Yngoth said, his slit-pupiled eyes glinting in their
scaly sockets. "We smelled it."
Quenthel looked around. Her followers had heard the serpent's
declaration and were gawking at her and the reptiles in
consternation. They appeared to be in perfectly good health, but
she trusted the vipers and knew it wouldn't last.
"Purge yourselves," she said. "Now!"
They never got the chance. Almost as one, they succumbed to the
toxin, swaying, staggering, and collapsing. Some retched
involuntarily as the sickness hit them, but it didn't help. They
passed out like the rest.
Quenthel shifted the whip back to her hand, peered in all
directions, and bade the vipers do the same. She'd realized her
demonic assailants were supposed to suggest the several dominions
of the goddess, and therefore an "assassin" of some sort would turn
up sooner or later. Still, she foolishly assumed that being would
attack in some obvious way just as the "spider" and "darkness" had.
She hadn't expected it to employ stealth and attempt to poison her,
though in retrospect, that tactic made perfect sense.
The question was, had the demon done all it planned to do, or,
since its first ploy had failed, would it strike at her in some
other way?
Off to the west, someone screamed, the sound echoing down the stone
halls. Quenthel had her answer, and it was the one she'd
expected.
Her heart beat faster, her mouth felt drier still, and she realized
she wasn't eager to confront this new intruder, certainly not
without the support of her personal guards. Yet she was mistress in
these halls, and it was unthinkable to turn tail and let an invader
make free with her domain.
Besides, if she fled, the cursed thing would probably track her
anyway.
Leaving her fallen patrol with their useless magical treasures
strewn about them on the floor, she strode toward the noise. She
shouted for other underlings to attend her, but no one
responded.
In a minute or so, she entered a long gallery, where wall carvings
told the history of Lolth as it had occurred and as it was
prophesied: her seduction of Corellon Larethian, chief deity of the
contemptible elves of the World Above, their union and her first
attempt to overthrow him, her discovery of her spider form and her
descent into the Abyss, her conquest of the Demonweb and her
adoption of the drow as her chosen people, and her future triumph
over all other gods and ascendancy over all creation.
A silhouette appeared in the arched entry at the far end of the
hall. It changed color and shape—humanoid, quadruped, blob, worm,
cluster of spikes—from one instant to the next. Somehow perceiving
Quenthel, it let out a cry. Its voice sounded like a wavering,
cacophonous jumble of every noise she'd ever heard and some she
hadn't. Within the first discordant howl she caught the shrill note
of a flute, the grunt of a rothe, a baby crying, water splashing,
and fire crackling.
Quenthel recognized the demon for the profound threat it was, but
for a moment, she was less concerned for her safety or fired with a
fighter's rage than she was surprised. Poison surely suggested an
assassin, yet the demon before her was plainly an embodiment of
chaos.
The spirit started down the gallery, and the walls bulged, flowed,
and changed color around it. Quenthel reached into the leather bag
hanging from her belt and brought out a scroll, then something hit
her hard in the back of the neck.
Ryld peered about the room. Judging from the
sunken arena in the center of the floor, the ruinous place had, in
another era, served as a drinking pit—one of those rude
establishments where dark elves of every station went to forget
about caste and grace for a few hours, guzzle raw spirit, and watch
undercreatures slaughter one another in contests that were often
set up in such a way as to give them a comical aspect.
In other words, it would have been a crude sort of place by the
standards of elegant Menzoberranzan, but it had grown cruder since
the goblinoids had taken it over. Scores if not hundreds of them
packed into the space, and the mingled stink of their unwashed
bodies, each race malodorous in its own particular fashion, was
sickening. The loud gabbling in their various harsh and guttural
languages was nearly as unpleasant. It all but drowned out the
rhythmic thuds that filtered through the ceiling, but of course the
shaggy gnoll drummer on the roof wasn't playing for the folk
already inside but to guide others still in transit.
To Ryld's surprise, a fair number of the creatures assembling there
hailed from outside the Braeryn. He observed plain but relatively
clean and intact garments suggestive of Eastmyr, and even liveries,
steel collars, shackles, whip marks, and brands—the stigmata of
thralls who'd sneaked away from their mistresses' affluent
households. Obviously, those who'd come from beyond the district
couldn't have heard the drum through the magical buffers. Some
runner must have carried word to them.
Still magically disguised as orcs, though not the same ones who'd
tricked the two bugbears, the masters of Tier Breche had squeezed
into a corner to watch whatever would transpire.
Certain no one would hear him over the ambient din, Ryld leaned his
head close to Pharaun's and said, "I think it's just a
party."
"Do you see them celebrating?" Pharaun replied. His new porcine
face had a broken nose and tusk. "No, not as such. They'd be
considerably more boisterous. They're waiting for something, and
eagerly, too. Observe those female goblins chattering and passing
their bottle back and forth." Pharaun nodded toward a trio of
filthy, bandy-legged creatures with flat faces and sloping brows.
"They're aquiver with anticipation. If they're still as giddy after
the gathering breaks up, we may want to seek solace for our
frustrations in their hairy, misshapen arms."
Certain his friend was joking, Ryld snorted . . . then realized he
wasn't quite sure after all.
"You'd have relations with a goblin?"
"A true scholar always seeks new experiences. Besides, what's the
point of being a dark elf, a lord of the Underdark, if you don't
exploit the slave races to the utmost?"
"Hmm. I admit they might be no worse than one of those priestesses
who demand you grovel and do exactly as you're—"
"Hush!"
The drum had stopped.
"Something's happening," Pharaun added.
Ryld saw that his friend was correct. A stir ran through the crowd
and they started to shout, "Prophet! Prophet! Prophet!"
The master of Melee-Magthere didn't know what he expected to see
next, but it certainly wasn't the figure in the nondescript cloak
and hood whose upper body appeared above the heads of the crowd.
Perhaps he'd climbed up on a bench or table, or maybe he'd simply
levitated, for this "Prophet," plainly beloved of the lower orders,
appeared to be a handsome drow male.
The Prophet let his followers chant and shout for a minute or so,
then he raised his slender hands and gradually they subsided.
Pharaun leaned close to Ryld again.
"It's possible the fellow's not really one of us," the wizard said.
"He's wrapped in a glamour somewhat like ours, but his spell makes
every observer perceive him in a favorable light. I imagine the
goblins see him as a goblin, the gnolls, as one of their own, and
so forth."
"What's inside the illusion?"
"I don't know. The enchantment is peculiar. I've never encountered
anything quite like it. I can't see through it, but I suspect we're
about to learn his intentions."
"My brothers and sisters," the Prophet said.
His voice sparked another round of cheering, and he waited for it
to run its course.
"My brothers and sisters," he repeated. "Since the founding of this
city, the Menzoberranyr have held our peoples in bondage or in
conditions equally degraded. They work us until we die of
exhaustion. They torture and kill us on a whim. They condemn us to
starve, sicken, and live in squalor."
The audience growled its agreement.
"You witness our misery everywhere you look," the hooded orator
continued. "Yesterday, I walked through Manyfolk. I saw a hobgoblin
girl-child, surely no older than five or six, trying to pick up a
scrap of mushroom from the street. With her teeth! Her hands
wouldn't serve. Some drow had magically fused them together behind
her back so she would live and die a cripple and a
freak."
The crowd snarled in outrage, even though their races commonly
engaged in tortures equally cruel, albeit far less varied and
imaginative.
"I walked through Narbondellyn," the Prophet said. "I saw an orc,
paralyzed in some manner, lying on the ground. A dark elf slit his
chest, spread the flaps of skin, cut some ribs with a saw, and
whistled his riding lizard over to feed on the still-living
thrall's organs. The drow told a companion that he gave the reptile
one such meal every tenday to make it a faster racer."
The audience howled its wrath. One female orc, transported with
fury, gashed her cheeks and brow with a piece of broken
glass.
The Prophet's litany of atrocities ran on and on, and Ryld
gradually felt a strange emotion overtaking him. He knew it
couldn't be guilt—no dark elf experienced that ridiculous
condition—but perhaps it was a kind of shame, a disgust at the
sheer waste and childishness manifest in Menzoberranzan's abuse of
its undercreatures and a desire to rectify the situation if he
could.
The feeling was irrational, of course. The goblins and their kin
existed only to serve the pleasure of the drow, and if you ruined
one, you just caught or bought another. The weapons master gave his
head a shake, clearing it, then turned to Pharaun.
Even through his orc mask, the wizard's amusement was
apparent.
"Resolved to mend your wicked ways?"
"I gather you feel the influence, too," said Ryld. "What's
happening?"
"The Prophet has magic buttressing his oratory, again, in a sort of
configuration I don't quite understand."
"Right, but what's the point of all this bellyaching?"
"I assume he'll get around to telling us."
The speaker continued in the same vein a while longer, goading the
crowd to the brink of hysteria.
At last he cried, "But it does not have to be that way!"
The undercreatures howled, and for a moment, until he pushed the
feelings away, Ryld felt his magically induced disgust blaze up
into savage bloodlust.
"We can be avenged! Repay every injury a thousandfold! Cast down
the drow to be our slaves! We'll wrap ourselves in silks and
cloth-of-gold and make them run naked, feast on succulent viands
and feed them garbage! We'll sack Menzoberranzan, and afterward
those of us who wish it will return to our own peoples laden with
treasure, while the rest of us rule the cavern as our
own!"
Not likely, thought Ryld. He turned to say as much to Pharaun, then
blinked in surprise. The wizard looked as if he was taking this
diatribe seriously.
"They're just venting their resentment in the form of a fantasy,"
the warrior whispered. "They'd never dare, and we'd crush them in a
matter of minutes if they did."
"So one would assume," Pharaun replied. "Come on, I want a closer
look."
They started working their way forward through the agitated throng.
Some of their fellow spectators plainly resented their shoving.
Ryld had to toss one hobgoblin down onto the floor of the sunken
arena, but no one seemed to think it odd that they wanted to get
closer to the charismatic leader. Others were doing the
same.
The Prophet continued his oration.
"I thank you for your work and your patience, which soon will reap
their reward. Word of our revolt has reached every street and
alley. We have warriors everywhere, and each understands what he is
to do when he hears the Call. Meanwhile, the drow suspect nothing.
Their arrogance makes them complacent. They won't suspect until
it's too late, until the Call comes and we rise as one—until we
burn them."
Ryld and Pharaun had forced their way close enough to see the
Prophet pick up a sandstone rod and anoint the end with an oil from
a ceramic bottle. The rod burst into yellow, crackling flame as if
it were made of dry wood, that exotic combustible product of the
World Above. The master of Melee-Magthere squinted at the sudden
flare of light.
"Eyes of the Goddess!" Pharaun exclaimed.
"It's a neat trick," Ryld said, "but surely nothing special by your
standards."
"Not the fire, those two bugbears standing behind the
Prophet."
"His bodyguards, I imagine. What of them?"
"They're Tluth Melarn and one Alton the cobbler, two of our
runaways. They're wearing veils of illusion, too, but of a simpler
nature. I can see past theirs."
"Are you serious? What are drow, even rogues, doing aiding the
instigator of a slave revolt?"
"Perhaps we'll find out when we tail the Prophet and his entourage
away from here."
"I taught you how to use the fire pots," the orator continued, "and
my friends and I have brought plenty of them." He gestured toward
several hovering floatchests. "Take them and hide them until the
day of reckoning."
The bright notes of a brazen glaur horn blared through the air. For
a moment, confused, Ryld thought "the Call"—whatever that was—had
arrived, then a thrill of panic, or at least the memory of it,
reminded him what the trumpet truly portended. Judging by the
goblins' babbling and frantic peering about, they knew,
too.
"What is it?" Pharaun asked.
"You're nobly born," said Ryld, hearing a trace of an old
bitterness in his voice. "Didn't you ever go hunting through the
Braeryn, slaying every wretch you could catch?"
The wizard smiled and said, "Now that you mention it, but it's been
a long time. It occurs to me that this is probably Greyanna's
doing. Not a bad tactic, really, even though it involves a lot of
waste motion. Once I shielded us our hunters couldn't pinpoint our
location, but they knew our mission would bring us to the Braeryn
so they organized a hunt for a party of nobles. The idea is that
all the turmoil is likely to flush us out and send us scrambling
frantically through the streets, at which point they'll have a
better chance of spotting us."
"What's more," said Ryld, making sure his swords were loose in
their scabbards, "your sister gives us the choice of retaining our
veils of illusion and being harried by our own kind, or casting
them off and facing the wrath of the undercreatures. Either way,
someone might do her killing for her."
The Prophet raised his hands for calm, and the undercreatures
quieted a little.
"My friends, in a moment we will scatter as we must, for a little
while longer, but before you go, take the fire pots. Once the
danger is past, share the weapons and news of our gathering with
all those who were unable to attend. Remember your part in the plan
and wait for the Call. Now, go!"
Some of the rebels bolted without further delay, but at least half
lingered long enough to take a jug or two from the hovering boxes.
One orc lost his footing in the press, then screamed as other
goblinoids trampled him in their haste. Meanwhile, the Prophet and
his bodyguards slipped out a door in the back wall.
"Shall we?" said Pharaun, striding after them.
"What of Greyanna and all the hunters?" asked Ryld.
"We'll contend with them as necessary, but I'll be damned if I hide
in a hole while two of the boys we worked so hard to find vanish
into the night."
The masters stalked out onto the street. The Braeryn already echoed
with more trumpeting, the sporting cries of dark elves, and the
screams of undercreatures.
The teachers shadowed the Prophet and the rogues for half a block.
The trio moved briskly but without any trace of panic. Evidently
they were confident of their ability to elude the hunters. Ryld
wondered why.
Then the night gave him other things to think about.
He and Pharaun skulked by a house where several shouting goblins
pounded on the granite front door. As was the common practice
during a hunt, the inhabitants refused to admit them. They wouldn't
let in anyone but folk who actually lived there. Otherwise, a rush
of terrified refugees flooding into the already crowded warren
might trample or crush some of the residents—or the influx might
make the house a more provocative target. It had happened
before.
Finally Ryld heard the small, long-armed creatures turn away from
the structure. They cried out, then broke into a run, their rapid
footsteps drumming on the ground.
Ryld had no idea why the goblins were charging him and Pharaun.
Perhaps the creatures had mistaken them for tenants of the house
that had denied them entry and thus appropriate targets for
revenge. Maybe they simply wanted to take their frustrations out on
someone.
Not that it mattered. The brutes were no match for masters of Tier
Breche. The dark elves would kill them in a trice.
Ryld drew Splitter from its scabbard and came on guard, meanwhile
taking in his assailants' pitiful makeshift weaponry and lack of
armor. It was pathetic, really, so much so that the next few
seconds would almost be a bore.
Two goblins spread out, trying to flank him. He stepped in and
swung Splitter left, then right. The undercreatures fell, one
dropping its crowbar to clang against the ground and the other
keeping hold of its mallet.
The next two bat-eared creatures hesitated. They should have turned
and run, because Ryld couldn't stand and wait for them to ponder
whether they still wanted to fight. The Prophet and the rogues were
getting farther away by the second.
He stepped in and cut downward. A goblin, this one possessed of a
short sword—-a proper warrior's weapon, and some martial training
to go with it—lifted the weapon to parry. It didn't matter.
Splitter sheared right through its blade and streaked on into its
torso.
Knife in hand, the fourth goblin dodged behind its foe. Sensing its
location, Ryld kicked backward. His boot connected solidly,
snapping bone, and when he turned the creature lay motionless on
the ground, likely dead of a broken back.
Ryld turned to survey the battlefield. His eyes widened in shock
and dismay.
Pharaun too was on the ground. Three goblins crouched over him on
their bandy legs. One scabrous creature had blood on the iron spike
that served it as a poniard.
Ryld bellowed a war cry, sprang at them, and struck them down
before they could do any more damage. He kneeled beside his friend.
Beneath the elegant piwafwi, Pharaun's equally gorgeous robe had
two punctures in it, and was dark and wet from breastbone to
thighs.
"I heard them corning a moment after you did," the wizard wheezed.
"I didn't turn around fast enough."
"Don't worry," said Ryld. "It's going to be all right."
In reality, he wasn't at all sure of that.
"The goblin thrust through the gap between the wings of my cloak.
The little bastard hurt me when Greyanna and her followers
couldn't. Isn't that silly?"
TWELVE
When Quenthel had decided she must don armor, she had performed the
task as methodically as she did everything else. She'd put on a
cunningly crafted adamantine gorget, a Baenre heirloom, beneath her
chain mail and piwafwi, and it was likely that protective collar
that saved her life.
Still, the unexpected impact on the nape of her neck knocked her
forward and down onto one knee, and the edge of her enchanted
buckler clanked against the floor.
For a moment, she was dazed. The whip vipers hissed and clamored to
rouse her, their outburst clashing with the jumbled howling of the
advancing chaos demon.
She felt something hanging down her back and bade the serpents pull
it off. Hsiv reared over her shoulder, tugged the article out of
the mail links and cloth with his jaws, and displayed it for her
inspection. She recognized it from the armory. It was an enchanted
quarrel sized for a two-hand arbalest, and if it, or one like it,
so much as pricked a dark elf's skin, it would almost certainly
kill.
Quenthel thought her assailant had had just about enough time to
reload. If so, the Baenre obviously couldn't trust her cloak and
mail to protect her—the first bolt had pierced them easily
enough.
Though it meant turning her back on the demon, she wrenched herself
around, remaining on one knee to make a smaller target, and did her
best to cover herself with her tiny shield.
Just in time. A second quarrel cracked against the armor. A shadowy
but recognizably female figure ducked back into an arched doorway,
no doubt to ready her weapon again.
Trapped between two foes, Quenthel thought that if she didn't
eliminate one of them quickly, they were almost certainly going to
kill her. Judging her sister dark elf the easier mark, she leveled
a long, thin rod at her.
A glob of seething green vitriol materialized in the air before
her, then shot toward her enemy. Quenthel could just see the edge
of her opponent's body in the recessed space, and that was what she
aimed for. Even if she missed, the magic ought to slow the assassin
down.
The green mass clipped her foe's shoulder. It exploded, and the
dark figure jumped. The stonework around her was covered in a
sticky mass of something like glue. Quenthel smiled, but her foe,
apparently unhindered by the entrapping magic, returned to the task
of cocking the crossbow. Something, her innate drow resistance to
hostile magic, perhaps, had shielded her from harm.
Quenthel glanced over her shoulder as she slipped the rod back into
her belt. Though moving at a leisurely pace, the chaos demon had
already traversed more than half of the lengthy gallery, and of
course its speed could increase at any moment, just as every other
aspect of its being altered unpredictably from one second to the
next.
But if the Spider Queen favored Quenthel and the entity didn't
accelerate, she might have time for another strike at her foe of
flesh and blood. Silently directing the vipers to keep an eye on
the demon, she turned back, and read from a precious
scroll.
When Quenthel pronounced the last syllable, the scroll disappeared
in a puff of dust and a brilliant light filled the chamber. The
dark elf in the doorway reeled and clutched blindly at the door
frame. She touched the slowly-dripping mass of glue and snatched
her fingers away, leaving skin behind.
Quenthel started to read another scroll as the air around her
stirred, blowing one direction then another. Hot one second and
cold the next, the gusts wafted countless smells, pleasant and foul
alike. She took it for a sign that the demon had drawn very close,
and the vipers' warning confirmed it.
Still, she wanted to finish her lesser adversary off before the
girl recovered her sight. She completed the spell, the exquisitely
inked characters burning through the parchment like hot
coals.
From the elbow down, the enemy female's left arm rippled and
swelled, becoming an enormous black spider with green markings on
its bristling back. Still attached to the rest of her body, it
lunged at her throat and plunged its mandibles in.
Quenthel spun around. Mauve with golden spots, then white, then
half red and half blue, the demon loomed over her. Most of the time
it looked flat, like a hole into some other luminous, turbulent
universe, and an observer had only its inconstant outline from
which to infer its shape. Over the course of a couple seconds, it
seemed to become an enormous crab claw, a wagon complete with
driver, and a whirling dust devil. The length of gallery behind it
resembled a tunnel carved from melting rainbow-colored slush except
for one little stretch. That section appeared unchanged until
Quenthel noticed that the carvings had flipped upside
down.
The high priestess scrambled to her feet. As she rooted in her bag
for another scroll, her scourge dangled from her wrist. The vipers
writhed and twisted.
The chaos demon blinked from ochre to a pattern of black and white
stripes, and from the form of a simple isosceles triangle to that
of an ogre. Its cry currently a mix of roaring and cawing, it swung
its newly acquired club.
Quenthel caught the blow on her buckler. To her surprise, she
didn't feel the slightest shock, but the shield turned blue,
changed from round to rectangular, and became many times heavier
than it had been before.
The unexpected weight dragged her down to the floor again.
Resembling a cresting wave, the intruder flowed toward her. She
yanked, but her shield arm was caught somehow and wouldn't pull
free of the straps.
Rippling from magenta to brown stippled with scarlet, the demon
advanced to within inches of her foot. Quenthel's boot evaporated
into wisps of vapor, and pain stabbed through the
extremity.
Finally her hand jerked out of its restraints, and she flung
herself backward, rolling, her mail whispering against the
floor.
When she'd put sufficient distance between herself and her foe, she
rose, then faltered. For an instant, she couldn't locate the fiend,
and her mind struggled to make sense of the scene before her. Green
and blue, shaped like an hourglass, the demon was gliding along the
ceiling, not the floor. It was still pursuing her. The cursed thing
was random in every respect save its doggedly murderous
intent.
The entity's howl ceased for a moment, then resumed with a peal of
childish laughter. Quenthel snatched and unrolled a scroll, which
abruptly turned into a rothe's jawbone. The air took on a sooty
tinge, and her next breath seared her lungs.
Choking, she stumbled back out of the cloud. She could breathe,
though the stinging heat in her throat and chest persisted. She
suspected that, had she inhaled any more of it, the taint might
well have killed her. As it was, it had incapacitated and possibly
slain the vipers, who hung inert from the butt of the
whip.
She tossed away the jawbone, grabbed another scroll, and started
reading the powerful spell contained therein. Shaped like some
hybrid of dragon and wolf, the demon, back on the floor again,
advanced without moving its legs. Though colored the blue and gold
of flame, it threw off a bitter chill that threatened to freeze the
skin on her face and spoil her recitation with a stammer.
Quenthel thanked the goddess that her own education in
Arach-Tinilith had taught her to transcend discomfort. She forced
out the words in the proper manner, and a black blade, like a
greatsword without a guard, hilt, or tang, shimmered into existence
in front of her.
She smiled. The floating weapon was a devastating magic known only
to the priestesses of Lolth. Quenthel had never seen any creature
resist it. Though the stone floor was still chilly against the sole
of her bare foot, the ghastly cold had passed, and she stood her
ground, the blade interposed between her and her pursuer.
"Do you know what this is?" she asked it. "It can kill you. It can
kill anything."
Certain the demon could hear her thoughts, she sent it the words,
Surrender and tell me who sent you, or I'll slice you to
pieces.
Emitting a sweet scent she'd never encountered before, looking like
a giant frog crudely chiseled from mica with rows of wicked fangs
in its sparkling jaws, the chaos demon waddled forward.
Fine, the Baenre thought, be stupid.
Controlling the black blade with her thoughts, she bade it attack.
It hacked a long gash in the top of the frog head and knocked the
demon down on its belly. The edges of the wound burned with scarlet
fire.
The intruder turned inky black while flowing into a shape that
resembled two dozen hands growing on long, leafy stalks. The stems
stretching and twisting, the creature grabbed for the
sword.
Quenthel let the hands seize hold of it, and as she'd expected, the
magically keen double edge cut them to pieces, which dropped away
onto the floor. The demon gave a particularly loud cry, which
sounded in part like the rhythmic clanging of a hammer beating
metal in a forge. Wincing at the noise, the priestess didn't know
if the extreme volume equated to a scream of pain, but she hoped
so.
The demon turned into a miniature green tower shaped according to
the uncouth architectural notions of some inferior race. A force
surrounding it tugged at the sword as if the keep were a magnet and
the conjured weapon, forged of steel. Quenthel found it easy to
compensate for the pull. She slashed away chunks of
masonry.
The tower opened lengthwise like a sarcophagus. It lurched forward,
swallowed the sword, and closed up again.
The entity had caught Quenthel by surprise, but she didn't see why
it should matter. It might even be more effective to cut and stab
her foe from the inside. She used the blade to thrust, felt the
point bite, and her psionic link with the weapon snapped.
Startled, she nonetheless reflexively reached for another scroll.
The demon spread out into a low, squirming red and yellow mass. A
hole dilated in the midst of it, and it spat the sword out. The
weapon retained its shape but rippled with shifting colors just as
the intruder did, and Quenthel still couldn't feel it with her
mind.
She backed away, the blade followed, and, rattling and growling,
the demon brought up the rear. The sword swept back and forth, up
and down, while she ducked and dodged. So far, she was evading it,
but it hampered and hurt her simply by being near. Her mail turned
to moss and crumbled away. Her flesh throbbed with sudden pains as
the demon's power sought to transform it. One leg turned numb and
immobile for a second, and she nearly fell. Itchy scales grew on
her skin then faded away. Her eyes ached, the world blurred to
black, white, and gray, and the colors exploded back into view. Her
identity itself was in flux. For one instant, she thought the
thoughts and felt the soft, alien emotions of an arthritic human
seamstress dwelling somewhere in the World Above.
Somehow, despite all such disconcerting phenomena, she managed to
read the spell on the scroll and avoid the radiant blade at the
same time.
She wasn't sure how this particular parchment had found its way to
Arach-Tinilith. She questioned that a dark elf had scribed it, for
it contained a spell that few drow ever cast. Indeed, some
priestesses would disdain to cast it, because it invoked a force
regarded as anathema to their faith. But Quenthel knew the goddess
would want her to use any weapon necessary to vanquish her foe, and
it was remotely possible that this magic would prevail where even
the supposedly invincible black blade had failed.
Bright, intricate harmonies sang from the empty air. A field of
bluish phosphorescence sprang up around her. Within it, she could
make out intangible geometric forms revolving around one another in
complex symmetrical patterns.
The cool radiance expressed the power of order, of law, the
antithesis of chaos. The sword that had become an extension of the
demon's will froze inside it like an insect in amber—and the demon
was equally still. For a moment, at least. The creature began
hitching ever so slightly forward, working itself loose of the
restricting magic.
The Mistress of Arach-Tinilith was essentially a creature of chaos
as well, but mortal and native to the material plane, and thus the
spell had no power over her. She wheeled and dashed to the body
lying in the doorway. Only the spider part of it was moving,
chewing and slurping on the rest.
The dead girl turned out to be Halavin Symryvvin, who'd had the
surprisingly good sense to remove all that gaudy, clinking jewelry
before attempting to attack by surprise. The novice had managed the
arbalest rather deftly, considering her sore, mutilated
hands.
Quenthel stooped to pick up the weapon and the quiver containing
the rest of the enchanted quarrels. She moved warily, but the
feasting arachnid paid her no mind.
She turned, laid a dart in the channel, and shot. When the shaft
hit it, the demon shuddered in its nearly immobile form, but didn't
die.
It occurred to her that she could get away from it while it was
trapped, muster any loyal minions who hadn't partaken of the
poisoned supper, and fight the thing at the head of a company, just
as she'd originally intended. After the harrowing events of the
past minutes, the idea had a certain appeal.
But after what she'd endured, she wanted to be the one to teach
this vermin a lesson about molesting the clergy of Lolth. Besides,
the appearance of strength was vital. So she kept shooting as fast
as the cocking action of the weapon would allow. The demon inched
its way toward her as if it was made of half-cooled
magma.
Four bolts left, then three. She pulled the trigger, the dart
struck the demon in the middle of its horned, triangular head, and
it winked out of existence.
She could still hear its voice, but knew that was just because it
had shrieked so long and loudly. She gave her head a shake, trying
to quell the phantom sound, then glimpsed yet another shadow
watching her from some distance away.
"You!" she shouted, cocking the arbalest to receive the penultimate
quarrel. "Come here!"
The other dark elf bolted. Quenthel gave chase, but she was still a
little winded from the struggle with the demon, and her quarry
outdistanced her and disappeared.
The Baenre stalked on through the labyrinthine chambers and
corridors until she rounded a bend and came face to face with three
of her minions. The goddess only knew what their true sentiments
were, but confronted with her leveled arbalest and the obvious fact
that, while her gear was much the worse for wear, she herself was
unscathed, they hastily saluted.
"I killed tonight's intruder," she said, "and a homegrown enemy as
well. What do you know of our situation? Is anyone else
dead?"
"No, Mistress," said a priestess. The lowered visor of her
spider-crested helmet completely concealed her features, but from
her voice, Quenthel recognized Quave, one of the senior
instructors. "Most of those who ate and drank the tainted meal are
waking. I think the poisoner only wanted to render us unconscious,
not kill us."
"Apparently," said Quenthel, "she was willing to let the demon
administer the coup de grace to me. What of those who encountered
the entity before I did?"
Quave hesitated, then said, "When they tried to hinder it, it hurt
them, but not to the point of death. They should recover as
well."
"Good," Quenthel said, though she took no joy in knowing she was
the unknown enemy's sole target.
"What are your orders, Mistress?" asked Quave.
"We'll have to sort out the living from the dead, and deal with
each accordingly. We'll also look for the place where the demon got
in, and seal it."
These were tasks that would doubtless keep her occupied for the
rest of the night, but she knew she had to find a way to stop the
intrusions, and pull the fangs of another crisis as well.
It would all make for an arduous day's labor, with the outcome
uncertain enough to depress even a high priestess. Still, her mood
lifted slightly when her vipers began to stir.
"I have a healing potion," said Ryld. He took a
small pewter vial from his pouch, unstoppered it, and held it to
Pharaun's lips. The wizard drank the liquid down.
"That might be a little better," Pharaun said after a moment. "But
it's still bad. I'm still bleeding. On the inside, too, I think. Do
you have any more?"
"No."
"Pity. A wretched little goblin did this. I can't believe
it."
"Can you walk?" asked Ryld.
Pharaun would have to move or be moved, somehow. He couldn't just
lie in the street, not in the Braeryn, not on a night when the hunt
was out. It was far too dangerous.
"Possibly." The mage strained to lift himself up with his hands,
then slumped back down. "But apparently not."
"I'll carry you," said Ryld.
He gathered the mage in his arms, and bidding Pharaun do the same,
called upon the magic of his House insignia. They floated slowly
upward, and swung onto a rooftop.
The view from that vantage point was far from encouraging.
Screaming undercreatures ran through the streets and alleys of the
Braeryn with whooping riders in pursuit. The dark elves killed the
goblins with the thrust of a lance, the slash of a sword, or simply
by trampling them under the clawed feet of their lizards. They
tended to find intimate mayhem more amusing. Some, however, had no
qualms about loosing a quarrel or conjuring a blast of
magic.
Still other drow wheeled above the scene on foulwings, wyverns, and
other winged mounts. Ryld saw danger on every side.
He hauled Pharaun up against a sort of gable in the hope that it
would provide cover against the scrutiny of the flyers.
"It's bad," the swordsman said. "A lot of drow are hunting. There's
no clear path out of the district."
The wizard didn't reply.
"Pharaun!"
"Yes," sighed his friend, "I'm still conscious. Barely."
"We'll hide here until the hunt ends. I'll covet us with a patch of
darkness."
"That might w—"
Pharaun gasped and thrashed. Ryld held on to him for fear that he'd
roll off the roof.
When the seizure ended, the Mizzrym's face seemed gaunt and drawn
in a way it hadn't been before. More blood seeped from his wounded
stomach.
"This isn't going to work," said Ryld, "not by itself. Unless you
have some more healing, you're going to die."
"That would be ... a profound tragedy . . . but . . ."
"We have plenty of dark elves in the Braeryn tonight. One of them
surely brought some restorative magic along. I'll just have to take
it from him, or her. Here's that darkness."
Ryld touched the roof and conjured a shadow that covered the Master
of Sorcere and not much else. With luck, the effect was localized
enough that no one would notice the obscuration itself.
The weapons master rose and raced away. Whenever possible, he ran
along the rooftops, bounding from one to the next. Often enough,
however, the houses were far enough apart that he had to jump down
to the ground and skulk his way through the slaughter.
It was at such a time that he saw another hunting party.
Unfortunately, the group was too large to tackle. He had to hide
from it instead. Crouched low, he watched a mage on lizard-back lob
a yellow spark through the window of one of the houses. Booming,
yellow flame exploded through the room beyond. A moment after it
died, the screaming began. Ryld winced. As a child of six, he'd
survived precisely such a massacre, and, severely blistered, lain
trapped for hours beneath a weight of charred, stinking bodies, the
luckier ones dead, the live ones whimpering and twitching in their
helpless agony.
But it wasn't him burned nor buried tonight, and he spat the
unpleasant memory away. He glanced about, checking to see if anyone
was looking at him, then broke from cover and floated
upward.
He dashed on along a steeply sloping roof engraved with web
patterns and defaced, he noticed, with another slave race emblem.
He sensed something above and behind him, and pivoted. His boots
slipped, and he levitated for an instant while he found his footing
amid the carvings.
He looked up and spied a huge black horse galloping through the air
as easily as the common equines of the World Above could run across
a field. Fire crackled around its hooves and pulsed from its
nostrils. The dark elf male on its back held a scimitar, but wasn't
making any extraordinary effort to lift it into position for a cut.
Apparently he was counting on his demonic steed to make the kill,
and why not? What goblinoid could withstand a nightmare?
Ryld froze as if he were such a hapless undercreature paralyzed
with fear. Meanwhile, he timed the speed of the nightmare's
approach. At the last possible moment, hoping to take the phantom
horse and its master by surprise, he whipped Splitter out of its
scabbard and cut.
And missed. Somehow the demon arrested its charge, and the blade
fell short.
Its fiery hooves churning eighteen inches above the rooftop, the
nightmare snorted. Thick, hot, sulfurous smoke streamed from its
nostrils, enveloping Ryld, stinging and half blinding him. He heard
more than saw the black creature lunging, striking with its
reptilian fangs, and he retreated a step. The move saved him, but
when he counterattacked, the nightmare too had taken itself out of
range.
Through the stinking vapor, he glimpsed the infernal horse
circling. It sprang at him again, this time rearing to batter him
with its front hooves. He crouched and lifted Splitter. The point
took the steed in the chest, and for a moment, he thought he'd
disposed of it, but, its legs working frantically, it flew upward,
lifting itself off the blade before it could penetrate too
deeply.
The next few seconds were difficult. Ryld could barely make out his
foes, while the nightmare could apparently see through its own
smoke perfectly well. He stood and turned precariously on the crest
of the roof, in constant danger of losing his balance, whereas the
flying horse could maneuver wherever it pleased. Just to make life
even more interesting, the rider started swinging his curved sword.
Fortunately, like most denizens of the Underdark, he had little
notion of how to fight on horseback, but his clumsy strokes still
posed a danger.
Ryld wanted to end the confrontation quickly, before someone
discovered Pharaun's hiding place. Unfortunately, in light of all
his disadvantages, the weapons master thought the only way of doing
that was to take a risk. The next time the demon reared, he let one
of the blazing hooves slam him in the chest.
His dwarven breastplate rang but held. The blow hurt cruelly but
didn't break any ribs or otherwise incapacitate him. He fell
backward, banged down on the cast pitch of the roof, and started to
tumble. Kicking and scrabbling, negating his weight, he managed to
catch himself and twist around into a low fighting
stance.
The nightmare was rushing in to finish him off. He swung Splitter,
and this time the demon was too committed to the attack to halt its
forward momentum. The greatsword slashed through its neck, nearly
severing the head with its luminous scarlet eyes. The steed toppled
sideways and rolled, leaving a trail of embers. The rider tried to
jump free, but he was too slow. The nightmare crushed him on its
way to the ground.
Ryld tore open the dead male's purse, then floated down to the
demon horse and checked the saddlebags. There were no potions or
any other means of mending a wound.
Why, he wondered, should he expect to find such a thing among the
noble's effects? The noble had come to the Braeryn for some
lighthearted sport. He hadn't believed the goblins couldn't hurt
him or that he was in any other danger, so why bring a remedy for
grievous harm to the festivities, even if he was lucky enough to
possess one?
There were only five hunters who'd come there with a deadly serious
purpose, prepared to cross swords with formidable foes: Greyanna
and her retainers. They were far more likely to carry healing magic
than any other drow whom Ryld might opt to waylay.
Alas, they were likely to prove more trouble as well, but if he
wanted to save Pharaun, he'd just have to cope. Pharaun was a
useful ally, and Ryld was unwilling to let that carefully nurtured
relationship expire easily. He skulked on, ignoring the hunters who
obliviously crossed his path, until he finally spied a familiar
figure on a rooftop just ahead of him.
Still masked, one of Greyanna's twin warriors was stalking along
that eminence. An arrow nocked, he peered down into the street
below.
Ryld threw himself down behind a stubby little false minaret on his
roof. He peered around it, looking for the rest of the would-be
murderers.
He didn't see them. Maybe the band had split up, the better to look
for their quarry. They'd have to, wouldn't they, to oversee the
entire district.
He ducked back, cocked his hand crossbow and laid a poisoned dart
in the channel. He and Pharaun had been reluctant to kill their
pursuers, but with the wizard dying, Ryld was no longer overly
concerned with a petty retainer's life.
He leaned back around, his finger already tightening on the
trigger—and the space where the archer had stood was empty. Ryld
cast about, and after a moment spotted the male atop a round,
flat-roofed little tower adhering to the main body of the
building.
That posed two problems. One was that the warrior was farther away
and ten feet higher up, at or beyond the limit of the little
crossbow's range. The other was that the male happened to be
looking in Ryld's direction. His eyes flew open wide when he
spotted his quarry.
Ryld shot, and his dart fell short of the tower. A split second
later, the twin pulled back his bowstring and loosed his arrow in
one fluid motion. The shaft looked like a gradually swelling dot,
which meant it was speeding straight at its target.
Ryld dodged back. The arrow whizzed past, and the archer shouted,
"Here! I've got him here!"
The weapons master scowled, feeling the pressure of passing time
even more acutely than before. He didn't want to be there when the
rest of the enemy arrived, and the only hope of avoiding it was to
dispose of his present opponent quickly. The longbow simply had his
hand crossbow outclassed. He needed to get in close.
He drew Splitter, sprang out into the open, and strode toward his
foe. The archer sent one arrow after another winging his way, and
he knocked them out of the air. The defense was considerably more
difficult advancing across the irregular surface of the roof than
it would have been standing still on the ground.
Ryld began to sweat, and his heart beat faster, but he was
managing. There came another shaft, this one aglitter with some
form of enchantment, and he swatted it down. Rattling, it rolled on
down the pitch of the roof.
He took another step, slapped aside another missile, then heard
something—he didn't know what, just an indefinable change in the
sounds around him. He remembered that some enchanters created
magical weapons capable of more than flying truer and hitting
harder.
He spun around. The sparkling arrow had launched itself back into
the air and circled around behind him. It was streaking toward its
target and was only a few feet from his body.
Ryld wrenched Splitter across in a desperate parry. The edge caught
the arrow and split it in two. Spinning through the air, the piece
with the point hit his shoulder, but, thanks to his armor, did him
no harm.
He lurched back around with barely enough time to deflect the next
shaft, then marched on. Four more paces brought him to the end of
the roof.
The gap between this house and the next was five yards across. He
took a running start, made himself nearly weightless, and jumped.
The twin tried to hit when he was in the air, but for a blessed
change, his arrow flew wild. Ryld thumped down atop the same
structure his opponent occupied. It felt as if it had taken forever
to get this far, even though he knew it had really been less than a
minute.
Not that he was done running the gauntlet. The arrows kept hurtling
at him, including one that gave an eerie scream, filling him with
an unnatural fear until he quashed the feeling, and another that
turned into a miniature harpy in flight. Yet another struck two
paces in front him and exploded into a curtain of fire. Squinting
at the glare, he wrapped his piwafwi around him and dived through,
emerging singed but essentially unscathed.
After that, he was close enough to the tower to cancel most of his
weight and leap up to the top. He sprang into the air like a
jumping spider and alit on the platform. The twin hastily set down
his bow and drew his scimitar.
"Do you have any healing magic?" Ryld asked. "If so, give it to me,
and I'll let you go."
The other warrior smiled unpleasantly and said, "My comrades will
start arriving any second. Surrender now, tell me where Pharaun is,
and perhaps Princess Greyanna will let you live."
"No."
Ryld cut at the warrior's head. The other male jumped back out of
range, sidestepped, and slashed at the weapons master's arm. Ryld
parried, beat the scimitar aside, and the fight was on.
Over the course of the next few seconds, the Mizzrym warrior gave
ground consistently. Twice, he nearly stepped off the flat, round
tabletop that was the apex of the tower but on both occasions spun
himself away from the edge in time. He was a good duelist, and he
was fighting defensively while he waited for reinforcements to
arrive. That made him hard to hit. Hard, but not
impossible.
Pressing, Ryld feinted high on the inside to draw the parry, swung
his greatsword down and around, and cut low on the outside.
Splitter sheared into the Mizzrym's torso just below the ribs, and
he collapsed in a gush of blood.
Magic trilled and flickered through the air. When Ryld spun around,
the other twin and Relonor popped into being on the rooftop below.
Obviously, House Mizzrym's mage could teleport on his own, without
the aid of the brooch Pharaun had pilfered.
His voluminous sleeves sliding down to his elbows, Relonor lifted
his arms and started to cast a spell. The newly arrived twin nocked
an arrow and drew back the string of his pale bone bow.
Ryld threw himself down on his stomach. He was ten feet above his
adversaries, and he hoped that they couldn't see him. Sure enough,
no magic or arrow flew in his direction. He scuttled across the
platform—enchantments in his armor deadening the sound of his
footfalls—and grabbed his previous opponent's bow and quiver, then
scrambled to his knees The twin and the wizard rose above the
platform, the former levitating, the latter soaring in an arc that
revealed some magical capacity for actual flight. The archer loosed
an arrow, and mystical energy flashed from Relonor's
fingertips.
The Mizzrym's magic reached its target first. A ghastly shriek
stabbed through Ryld's ears and into his brain. He cried out and
flailed in agony. The warrior's arrow plunged into his thigh, and
the razor-edged point burst from the other side.
After a moment, the screaming stopped. Ryld could feel that it had
hurt him, perhaps worse than the arrow had, but had no time or
inclination to fret about it. Quickly as few folk save a master of
Melee-Magthere could manage, he loosed two shafts of his
own.
The first took Relonor in the chest, and the second stabbed into
the warrior's belly. They both dropped down out of sight.
Ryld looked at the twin with the sword cut in his flank. The male
appeared to be unconscious, which would facilitate searching him.
Ryld hobbled over to him to rifle his pockets and the leather
satchel he wore on his belt.
Blessedly, he found four silver vials, each marked with the rune
for healing. Greyanna had indeed outfitted her agents properly for
a martial expedition. It was the twin's misfortune that he hadn't
had time to drink of her bounty before going into shock.
His brother and Relonor no doubt carried healing draughts as well,
and Ryld had no guarantee that they'd be unable to use them. They
might come after him again any second, and he'd just as soon avoid
a second round. He needed to beat a hasty—
Enormous wings beat the air. A long-necked, legless beast passed
overhead with Greyanna and the other priestess, the skinny one,
astride its back. Glaring down at Ryld, Pharaun's sister pulled at
the laces securing the mouth of her bag of monsters.
Ryld dumped the remaining arrows out of the quiver, the better to
examine them. One was fletched with red feathers while the rest had
black.
He'd already seen his first foe shoot one fire arrow. Praying that
the red-fletched arrow was another, he drew back his bowstring and
sent it hurtling into the air.
The arrow plunged Into the sack, and burst into flame. The scarred
high priestess reflexively dropped the bag, and it fell, burning as
it went. The magic spores combusting inside turned the fire green,
then blue, then violet.
Greyanna screamed in fury and sent the foulwing swooping lower.
Ryld looked for another magic arrow and found that none were left.
He nocked an ordinary one, and his hands began to shake, no doubt
an aftereffect of the punishment he'd taken.
For a moment, it seemed to him that he was finished. If he couldn't
shoot accurately, he couldn't hit one of the foulwing's vital
spots, or the riders on its back, for that matter. Nor was he in
any shape to fight them hand to hand.
Then he realized he still had a chance. He surrounded his arrow
with a cloud of murky darkness, then shot it upward.
The descending beast was a huge target. Even shooting blind with
trembling hands, he had a fair chance of hitting in somewhere, and
the foul-wing gave a double shriek that told him he'd
succeeded.
He watched the mass of darkness he'd created tumble and zigzag
drunkenly through the air. Stung, suddenly and inexplicably
sightless, the winged mount inside had panicked, and Greyanna was
evidently unable to control it. She quite possibly could have
dissolved the darkness with some scroll or talisman, but she
couldn't see either or lay hands on her equipment easily with the
foulwing lurching and swooping about beneath her.
Ryld snapped the head off the arrow in his leg and pulled the
offending object out. He gathered up the healing potions, and
quickly as he was able, activated the magic in his talisman,
floated down off the roof, and limped away.
THIRTEEN
As Quenthel skulked down the corridor, it occurred to her that at
the same time, Gromph was casting his radiant heat into the base of
Narbondel. Even revelers and necromancers were settling in for a
rest. She, however, was too busy to do the same. She wouldn't have
a chance to relax until late the next night, unless, of course, she
wound up resting forever.
Fortunately, one of the Baenre alchemists brewed a stimulant to
delay the onset of the aching eyes, fuzzy head, and leaden limbs
that lack of rest produced. Quenthel extracted a silver vial of the
stuff from one of the pouches on her belt and took a sip of it. She
gasped, and her shoulder muscles jumped. Jolted back to alertness,
she continued on her way.
In another minute, she reached the door to Drisinil's quarters. In
deference to the status of her family, the novice resided in one of
Arach-Tinilith's most comfortable student habitations. Quenthel
regretted not sticking her in a dank little hole. Perhaps then the
girl would have learned her place.
The high priestess inspected the arched limestone panel that was
the door. She couldn't see any magical wards.
"Is it safe?" she whispered to the vipers.
"We believe so," Yngoth replied.
How reassuring, Quenthel thought, but it was either trust them or
use another precious, irreplaceable scroll to wipe away protections
that probably didn't exist.
She activated the power of her brooch. When a novice came to
Arach-Tinilith, the enchantments on certain doors were keyed to
allow her to enter, based on the unique magical signature of her
House insignia, rooms the high priestesses deemed it necessary for
her to pass into. Only Quenthel's brooch could unlock them
all.
She unlocked Drisinil's door and warily cracked it open. No magic
sparked, nor did any mechanical trap jab a blade at her. As quietly
as she could, Quenthel crept on into the suite. Sensing her desire
for quiet, the snakes hung mute and limp.
She found Drisinil sitting motionless in a chair, her bandaged,
mutilated hands in her lap. For a moment, Quenthel, thinking the
other female must have a dauntless spirit to enter the Reverie at
such a perilous time, rather admired her—then she caught the smell
of brandy, and noticed the bottle lying in a puddle of liquor on
the floor.
Quenthel stalked toward the novice. It occurred to her that she was
doing to Drisinil as the living darkness had done to her. The
thought vaguely amused her, perhaps simply because she was finally
the predator, not the prey. Smiling, she gently laid the vipers
across the other drow's face and upper torso. The snakes hissed and
writhed.
Drisinil roused with a cry and a start. She started to rear up, and
Quenthel pushed her back down in her chair.
"Sit!" the Baenre snapped, "or the serpents will bite."
Her wide eyes framed by the cool, scaly loops of the vipers,
Drisinil stopped struggling.
"Mistress, what's wrong?"
Quenthel smiled and said, "Very good, child, you sound sincere.
After your first ploy failed, you should at the very least have
rested elsewhere."
"I don't know what you mean."
Drisinil's hand shifted stealthily, no doubt toward a hidden weapon
or charm. The vipers struck at the student's face, their fangs
missing her sharp-nosed features by a fraction of an inch. She
froze.
"Please," Quenthel said. "This will go easier if you don't insult
my intelligence. You have spirit, you believe I punished you too
harshly, and you're Barrison Del'Armgo, eager to bring down the one
House standing between your family and supremacy. Of course you're
involved in the plot against me. You're also an idiot if you didn't
think I'd realize it."
"Plot?"
Quenthel sighed. "Halavin tried to kill me last night, and she
didn't act alone. A single traitor couldn't have drugged all the
food and drink set out at various points around the temple. It
would have required abandoning her station for long enough that
someone would have marked her absence."
"Halavin could have tainted the meal while it was still in the
kitchen."
"She was never there."
"Then perhaps the demon poisoned the viands with its
magic."
"No. As I'm sure you noted, each spirit represents one of the
facets of reality over which the goddess holds special dominion.
Poison is the weapon of an assassin, while with its continually
fluctuating form, last night's assailant was plainly a
manifestation of chaos.
"The conspirators," Quenthel continued, "had to contaminate each
and every table because they didn't know where I would stop and
eat. Many fell unconscious, but you and the other plotters knew not
to sample the repast."
Drisinil said, "I had no part in it."
"Novice, you're beginning to irritate me. Admit your guilt, or I'll
give you to the vipers and interrogate someone else." The serpents
hissed and flicked their tongues.
"All right," said Drisinil, "I was involved. A little. The others
talked me into it. Don't kill me."
"I know what your little cabal has done, but I want to understand
how you dared."
Drisinil swallowed and said, "You . . . you said it yourself. Each
demon seeks to kill only you, and each in its own particular way
reflects the divine majesty of Lolth. We thought she sent them. We
thought we were doing what the goddess wanted."
"Because you're imbeciles. Has no one taught you to look beyond
appearances? If Lolth wanted me dead, I couldn't survive her
displeasure for a heartbeat, let alone three nights. The attacks
resemble her doing because some blasphemous mortal arranged it so,
to manipulate you into doing her killing for her. I'd hoped you
conspirators knew the trickster's identity, but I see it isn't
so."
"No."
"Curse you all!" Quenthel exploded. "The goddess favors me. How
could you possibly doubt it? I'm a Baenre, the Mistress of
Arach-Tinilith, and I rose to the rank of high priestess more
quickly that any Menzoberranyr ever has!"
"I know . . ." The novice hesitated, then said, "The Mother of
Lusts must have some reason for distancing herself from the city,
and we . . . speculated."
"Some of you did, I'm sure. Others simply liked the idea of
eliminating me. I imagine your Aunt Molvayas would relish seeing me
dead. She'd have an excellent chance of becoming mistress in her
turn. We Baenre don't have another princess seasoned enough to
assume the role."
"It was my aunt!" Drisinil exclaimed. "She came up with the idea of
helping the demons kill you. I didn't even want to help. I thought
it was a stupid idea, but within our family, she holds authority
over me."
Quenthel smiled. "It's too bad you weren't more impressed with my
authority."
"I'm sorry."
"No doubt that. Now, I need the names of all the conspirators."
Drisinil didn't hesitate an instant. "My aunt, Vlondril Tuin'Tarl .
. ." As ever, Quenthel maintained a calm, knowing expression, but
inwardly she was surprised at the number of conspirators. An eighth
of the temple! It was unprecedented, but then she was living in
unprecedented times.
When Drisinil finished, the Baenre said, "Thank you. Where did you
gather to hatch your schemes?"
"One of the unused storerooms in the fifth leg," Drisinil said.
Quenthel shook her head. "That won't do. It's not big enough.
Convene the group in Lirdnolu's old classroom. Nobody's used it
since she had her throat slit, so it will seem a safe meeting
place."
Drisinil blinked. "Convene?"
"Yes. Last night's plot failed, so obviously you must hatch a new
one. You've chosen a new chamber for the conference because you
suspect the storeroom is no longer safe. Say whatever you need to
say to assemble your cabal in four hours' time."
"If I do, will you spare me?"
"Why not? As you've explained, you only participated reluctantly.
But you know, it suddenly occurs to me that we have a problem. If I
send you forth to perform this task, how do I know you won't simply
flee Tier Breche and take refuge in your mother's
castle?"
"Mistress, you already explained that such a course could only lead
to my death."
"But did you believe me? Do you still? How can I be
sure?"
"Mistress ... I ..."
"If I had my magic, I could compel you to do as you're told, but in
its absence, I must take other measures,"
Quenthel raised the whip, sweeping the vipers off Drisinil's face
in the process, and slammed the metal butt of the weapon down in
the middle of her forehead.
The mistress then took out the silver vial. She pinched the dazed,
feebly struggling girl's nostrils closed, poured the stimulant into
her open mouth, and forced her to swallow.
The effect was immediate. The younger female bucked and thrashed
until her eyes flew open.
The high priestess hopped back down to the floor. "How does it
feel? I imagine your heart is hammering."
Drisinil trembled like the string of a viol. Sweat seeped from her
pores.
"What did you do to me?"
"That should be obvious to an accomplished poisoner like
yourself."
"You've poisoned me?"
"It's a slow toxin. Do as I ordered, and I'll give you the
antidote."
"I can't cozen the others like this. They'll see something's wrong
with me."
"The external signs should ease in a minute or two, though you'll
still feel the poison speeding your heart and gnawing at your
nerves. You'll just have to put up with that."
"All right," Drisinil said. "Just bring the antidote with you when
you come to Lirdnolu's room."
The mistress arched an eyebrow, and Drisinil added,
"Please."
Quenthel smiled. Catching her mood, the whip vipers sighed with
pleasure.