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15 FLAMERULE, THE YEAR OF THE AGELESS ONE (1479 DR)

Cera Eurthos and her two companions had locked the spirit of Alasklerbanbastos, the Great Bone Wyrm, in the charred, rotting corpse of Calabastasingavor, a younger, smaller blue dragon. Yet the undead horror at the bottom of the big, open grave seemed scarcely less menacing for that. He gave a rasping laugh, and despite herself, Cera flinched.

Alert for any hint that the dracolich was about to attack, Aoth Fezim had his glowing blue eyes locked on him. Yet somehow he sensed Cera’s pang of fear, reached out, and gave her forearm a reassuring squeeze.

“All right, human,” Alasklerbanbastos said. “I’ll tell you what you want to know. But I warn you. You won’t like it very much.”

A surge of excitement washed Cera’s fear—although not her caution—away. Ever since Chessenta’s troubles began, she, Aoth, and their allies had sensed hidden forces acting beneath the surface of events. Amaunator had tasked her, his priestess, with solving the puzzle. The mission had taken her through captivity, torture, and constant danger. But it appeared she’d groped her way to the truth at last.

“We dragons,” Alasklerbanbastos continued, “are playing a game.”

“Please,” said Gaedynn Ulraes. He was as tall and lanky as Aoth was short and burly, and his impeccably brushed and combed hair gleamed even in the pale moonlight, although night had dulled it from coppery red to gray. “We didn’t haul your scaly, decaying arse back into the mortal world so you could put us off with trite metaphors. Cera, give him another dose of your light.”

Cera focused her will on the black, egg-shaped gem in her hand. At certain moments it looked solid, and at others like a shadow with tiny blue lightning bolts flickering inside it. Mostly it was cold, although occasionally it gave her a sudden hot sting. But however it looked and felt, it was ever the source of the dracolich’s immortality and his tether to earthly existence. And she, Aoth, and the wizards in his service had altered it so she could infuse it with Amaunator’s holy sunlight and wrack Alasklerbanbastos with pain.

“That’s unnecessary!” Alasklerbanbastos snapped. Sparks, a petty manifestation of the lightning that was part of a blue dragon’s essence, jumped and popped on his torn and slimy hide. “I’m speaking the truth as plainly as I can, whether or not you have the wit to understand it. We wyrms are literally playing a game.”

Aoth pressed a fingertip to his mail-covered chest. Cera assumed he was activating the magic in one of the tattoos that covered his body and face. Then, spear held ready, he stepped closer to the pit. “Explain,” he said.

“In primordial times,” Alasklerbanbastos said, “dragons ruled Faerûn.”

Gaedynn snorted. “Maybe you should skip ahead a little.”

Aoth raised a hand to tell the archer not to interrupt.

“The problem,” the dracolich continued, “was that we were as contentious a people then as we are now. We often disputed among ourselves, largely because we wanted to dominate one another as we did the lower orders. Yet if we had simply set about slaughtering our fellows whenever we felt so inclined, the resulting chaos might have threatened our control of the lesser races. It might even have brought us to the brink of extinction.”

“And wouldn’t that have been a pity,” Gaedynn murmured. Perhaps that was unwise, because wyrms had notoriously sharp senses, and Alasklerbanbastos shot him a glare before pressing onward with his tale.

“Fortunately our ancestors found a way to manage the struggle. They vied for dominance by manipulating lesser beings like pawns on a game board, and scored points when their agents eliminated the minions of a rival.”

Aoth frowned. “You say ‘manipulating.’ But if they ruled kingdoms, couldn’t they just order their subjects to go out and fight for them?”

“They could,” Alasklerbanbastos replied, “but the game was played on multiple levels. Players scored points for guile and subtlety as well as simple success. For that reason, even a dragon’s chief agents—his exarchs—often didn’t understand the true purpose of their various missions.”

“And this actually worked?” asked Aoth.

“So we are told,” said the dracolich, and to Cera’s surprise, there was a hint of amusement in his hiss of a voice. “You understand that, ancient as I must seem to mayflies like you, I wasn’t there to witness it myself. The dragon kings still fought outright wars on occasion but not the endless, devastating wars that might otherwise have been.

“Then the madness of the Rage changed the face of the world,” Alasklerbanbastos continued. “Dragons lost their thrones and other things besides, including knowledge of xorvintaal, the Great Game.”

“But now the Rage is over,” said Aoth, “or at least that’s what the stories say. A song dragon named Karasendrieth and her friends figured out how to cure it to keep you wyrms from tearing the world apart.”

“Indeed,” said Alasklerbanbastos, “and with that cloud lifted from our minds, we remembered that we are the rightful lords of all Faerûn. But we didn’t know how to reclaim our thrones. A few of us possess armies but none powerful enough to overrun the continent. And the possibility of conquest confronted us with the same problem as the dragons of old. Who among us would be an emperor, and who a mere duke or count? How could we decide such things except by the wholesale butchery of one another?”

“Let me guess,” said Gaedynn, a crooked smile on his lips. “Just when you needed it most, somebody rediscovered your nasty little game.”

“Yes,” said Alasklerbanbastos. “Karasendrieth’s song cycle says that her companion, the vampire drake Brimstone, perished in the final battle with Sammaster. But unbeknownst to her or any other, he actually survived, and stayed in the ruined citadel to search for secrets. Ultimately Tiamat led him to the rules—the Precepts—of the Great Game. And now he’s returned to share it with his kin.”

“And this—everything that’s been happening—is it?” asked Aoth. For a moment, the battle magic stored inside his spear made red light flow along the razor edges of the head. “It doesn’t seem to have kept many dragons from getting killed. Including you.”

Alasklerbanbastos shifted his leathery wings, and Cera caught a whiff of his rotten stench. Some of the dirt that had covered him smelled like the bottom of the grave. “The rules don’t forbid dragon to fight dragon in all circumstances. Not if one issues a challenge and the other accepts. And you surely know how Tchazzar and I hate one another.”

“And once you agreed to come out and fight, your dragon underlings had no choice but to do it too.” Gaedynn grinned. “Bad luck for them.”

“Something like that,” said the undead blue. “Don’t imagine you can truly comprehend the Precepts. It takes a dragon’s intellect and long years of study.”

Gaedynn’s grin widened. “I’m guessing that means you don’t understand them, either. You have to take this Brimstone’s word for it as to what they really mean. Interesting.”

Without so much as a twitch to hint at his intentions and fast as a striking viper despite his broken, tattered from, Alasklerbanbastos scrambled up the side of the pit. Lined with fangs the size of short swords, his jaws gaped as he lunged at Gaedynn.

The archer leaped backward, and the reptile’s teeth clashed shut on empty air. Gaedynn nocked an arrow as he continued to retreat. But nimble as he was, the dracolich was faster and closed the distance before he could draw the fletchings back to his ear. The wyrm raised a forefoot to rake and stamp.

Aoth bellowed a word of power, and the point of his spear burst into flame. He rammed it into Alasklerbanbastos’s neck, and the dragon froze.

It lasted for only a heartbeat, though. Then with a fast, sinuous motion bewildering to the eye, he whipped his neck free of the burning point and twisted his frilled, wedge-shaped head around to glare at Aoth. White light flickered in his mouth, and a smell like an oncoming storm suffused the air as he prepared to spit lightning.

Then Cera set herself aglow with golden radiance and stabbed a hot, dazzling shaft of it into the phylactery like a dagger. Unlike her companions, she didn’t make her living from war and fighting, and she didn’t react to threats as quickly as they did. But the trials of the past several tendays had sharpened her reflexes, and Aoth and Gaedynn had bought her enough time to bring the Keeper’s sacred power to bear.

Alasklerbanbastos burst into flame and convulsed. His agony shook the ground, and Aoth and Gaedynn retreated, staggering a little, lest a pounding wing or lashing tail pulp them without the reptile’s even intending it.

A part of Cera wanted to let the fire burn until it reduced the dracolich to ash. Any sunlady or sunlord would have felt the same. But, mindful of her purpose, she took a steadying breath then brandished her gilded mace. The flames died.

Just as they did, two winged shapes came swooping down from the starry sky. They were Jet and Eider, Aoth and Gaedynn’s griffons, rushing to protect their masters.

Black as his name, Jet leveled off. He shared a psychic bond with Aoth, and Cera assumed that Aoth had used it to tell him not to attack. Jet screeched to Eider, and the other griffon pulled out of her dive as well.

Alasklerbanbastos lay sprawled on the ground, his body smoking, bits of it sizzling like bacon in a frying pan, filling the warm, summer air with a foul smell.

“We can go on like this all night,” Aoth told him.

The dracolich dragged himself to his feet. Cera suspected his pride wouldn’t allow him to stay down in front of his captors. “You have me at a disadvantage,” he said. “I acknowledge that. But I will not abide insolence. I will not be mocked.”

“Gaedynn,” said Aoth, “don’t tease the dragon.”

The archer heaved an exaggerated sigh. “I never get to have any fun.”

Aoth lowered his spear but kept it pointed in Alasklerbanbastos’s general direction. “You were explaining how this xorvintaal is the answer to all your problems.”

“Yes,” the dragon said. “The open duel between Tchazzar and me was something of an anomaly. Mostly the players manipulate events from the shadows to achieve various goals and score points thereby. The general idea is to plunge the realms clustered around the Alamber Sea into war.”

“War to weaken a land until it can no longer withstand a dragon conqueror,” Gaedynn said.

“Or until it finds itself in such desperate straits that it will embrace a dragon protector,” Cera said, “as Chessenta embraced Tchazzar.”

“And a big part of the first phase of the game focuses on isolating and breaking Tymanther,” said Aoth. “Because the dragonborn hate wyrms. They’ll pose a constant threat to your plans until you kill them or bring them to heel.”

The dracolich grunted. “You understand,” he said, “insofar as you’re capable of understanding.”

“Lucky us,” said Gaedynn. “Now what in the Night Hunter’s name are we supposed to do about it?”

* * * * *

Panting, Halonya looked at Khouryn Skulldark, lying unconscious on the tiled floor of the Green Hall, and realized exactly what she wanted to do.

The stars knew he had it coming, for all sorts of reasons. For starters, he was a dwarf, and her people had always mistrusted his stunted kind, burrowing in the ground like vermin. Worse, he’d just returned from Tymanther astride one of the giant bats the dragonborn’s elite warriors rode. That proved he was friendly to the very enemies Chessenta was preparing to attack. And as if all that weren’t damning enough, he’d revealed his true loyalties by lunging at Halonya when she’d ordered his arrest.

Worst of all, he was a friend of both Aoth Fezim, the Thayan sellsword captain who’d threatened to kill her, and Jhesrhi Coldcreek, the filthy witch seeking to mislead and corrupt Tchazzar. It shouldn’t have been possible for a mere mortal to do any such thing to the greatest of gods, but the powers of the Abyss had plainly wrapped their chosen seductress in a terrible glamour.

Yes, Khouryn deserved all the punishment anyone cared to give him. But Halonya wasn’t just a beggar anymore, or even a scorned and ragged prophetess preaching in the streets. She was high priestess of the Church of Tchazzar and had her dignity to consider.

For one more heartbeat, that reflection held her back, and the urge to express her loathing swept it away. She strode to the dwarf, hitched up the ruby-studded crimson skirts of her voluminous vestments, and kicked him repeatedly. She didn’t stop till she ran out of breath and only then noticed that her own foot was smarting.

Garbed in a chasuble of shimmering scales, a heavy pick clasped in a hand adorned with rings of five colors, his mustache and beard waxed into the same number of points, Pharic cleared his throat. He was a wyrmkeeper, a priest of Tiamat, but he and others of his order had come to swell the ranks of her newly constituted clergy. Because the Dark Lady was Tchazzar’s consort. Or the two were somehow the same being. Or something like that. Halonya didn’t really understand it, although she would sooner have died than admit that to anyone else.

“I recommend shackling him without further delay,” Pharic said. “Dwarves have thick skulls. A knock on the head might not keep him out for long.”

“Do it,” Halonya said. She stepped back from Khouryn, and the guards hurried forward.

“May I ask what you intend to do with him?” Pharic inquired.

“I don’t kn—I mean, I’ll have to meditate about it,” Halonya said.

Chains clinked as a soldier snapped the leg irons on the dwarf.

“We could scarcely find a better sacrifice.” Pharic lowered his voice. “His death would give strength to Tchazzar and perhaps even to you personally if you yourself perform the ritual.”

Halonya eyed the wyrmkeeper. Did his words contain a gibe? Did he know that, unlike other clerics, she’d never figured out how to wield the divine magic that was hers by right? If so, she couldn’t tell it from his face.

In any case, his suggestion appealed to her but made her feel a little queasy too. She’d never killed a person with her own hands. She wasn’t sure she had the stomach for it.

And maybe it would be a waste of an opportunity. Maybe Lady Luck had finally given her a way to out-trick Jhesrhi for a change.

“No,” she said, “or at least not yet. We’ll lock him away for now.”

* * * * *

Alasklerbanbastos made a sort of ugly rumbling sound. It took Aoth a moment to realize it was a chuckle.

“Yes,” the undead dragon said, “that’s the question, isn’t it? Now that you little creatures know about the game, what can you possibly do about it? Especially considering that you sellswords yourselves are merely a few of the pawns and have been ever since Skuthosin laid claim to you back in Impiltur.”

Wings furled, Jet set down on the ground. With his spellscarred eyes, which saw as well in the dark as they did in the light, Aoth observed that Eider was still circling high overhead, probably so she could dive at Alasklerbanbastos if he attacked again. Or just because she found the undead creature repulsive.

“Do we even want to stop the game?” asked Jet, stalking forward to stand beside Aoth. He’d listened to the entire conversation through their psychic bond.

Gaedynn smiled crookedly. “That’s an interesting question. After all, we’re sellswords. The dragons want to plunge this part of the East into years, probably decades, of war. From our perspective, what could be better?”

“Not much,” said Aoth. “But how do you feel about the way it’s all supposed to work out?”

Gaedynn shrugged. “We’re already fighting for one dragon king. They already have dragon princes ruling over in Murghôm. Still, the prospect of every monarch everywhere in this part of the East—and ultimately in all Faerûn, I assume—being a wyrm … well, I admit, there’s something a tad disturbing about it.”

“ ‘A tad disturbing’?” Cera exploded. “It’s horrible!”

Aoth sighed. “Maybe. But nobody’s paying us to do anything about it. In fact, the Brotherhood’s in service to Tchazzar. We’re being paid to further his ambitions.”

Cera scowled. It didn’t make her round face any less pretty, or at least not in Aoth’s opinion. But it revealed a fierceness that might have surprised the many folk who, despite her holy office, regarded her as a merry little flirt.

“You signed a contract to serve Nicos Corynian, Shala Karanok, and the Chessentan people,” she said. “At that point, Tchazzar was nowhere around.”

“But he’s the war hero now,” Aoth replied. “Shala handed him the crown herself.”

“Because she didn’t realize he’s insane!”

“Well, yes,” Gaedynn said, and only one of his closest friends would have noticed the steeliness underlying his customary light, flippant tone. “There is that. And it’s not as though we haven’t done some poking around and conspiring behind his back already.”

“To an extent,” Aoth said, “because it endangered us not to understand what was truly going on.”

Gaedynn grinned. “And because a certain stubborn little dumpling snapped the whip.” He winked at Cera.

Aoth sighed. “My point, jackanapes, is that through it all, my goal was to find a path through all the mystery and come out the other side. So we could go back to our proper roles: fighting wars for coin, without giving a mouse’s fart about the reason for the quarrel.”

“But you had to know it wouldn’t be that easy,” Cera said. “Not when Amaunator himself set us on this path. Why would he reveal the truth to us if he didn’t want us to use it to help his children?”

Inwardly Aoth winced. At the end of the War of the Zulkirs, he’d blundered his way through a tense few moments when the fate of the entire East, perhaps the entire world, had depended on him and him alone. To say the least, he hadn’t enjoyed the experience, and he didn’t want to believe that a higher power was pushing him into anything remotely comparable again. It seemed particularly unfair considering that Amaunator wasn’t even his patron god.

Yet there came a moment when only a fool kept swimming against the current, and however much he might resent it, his gut told him that the time had come around again.

He glowered at Alasklerbanbastos. “Gaedynn guessed that only Brimstone completely understands the Great Game. Is he right?”

“Essentially,” the dragon said.

“So what does that mean, exactly?” Aoth persisted. “Is he the scorekeeper? The referee?”

“All of that,” Alasklerbanbastos said.

Gaedynn grinned. “In that case, I know who I’d bet on to finish on top. Him.”

“Because you’re a fool,” said the undead blue. “The game is a sacrament. We play with all the cunning and ferocity in us, but no one—certainly not its anointed arbiter—would pervert its fundamental tenets for personal gain.”

“If you truly believe that,” the bowman said, “then I understand how Jaxanaedegor outsmarted you.”

“I don’t care whether Brimstone’s an impartial judge or not,” said Aoth. “What I want to know is this: could the game continue without him?”

With so much flesh burned, torn, and rotted away from the skull beneath, it seemed impossible that Alasklerbanbastos could produce a spiteful grin. Still, Aoth could have sworn that he did.

“No,” said the dracolich, “it couldn’t. So there, clever humans, is your solution. Just go kill him.”

“I’ll bite,” said Jet. “Where is he?”

“Dracowyr,” Alasklerbanbastos replied.

Cera shook her head. One of her tousled yellow curls tumbled down over her forehead. “I assume that’s the place we visited in spirit. But I don’t recognize the name.”

“I do,” said Aoth. “It’s an earthmote floating miles above the Great Wild Wood. Which means that only griffon riders could assault it, not the Brotherhood as a whole.”

“And let’s not forget that the Great Wild Wood’s on the far side of Murghôm,” Gaedynn said. “I imagine the dragon princes are all playing the game. They wouldn’t want us to spoil their fun, so they wouldn’t just let us fly over their territories unopposed.”

“Maybe we can’t reach Brimstone in his lair,” Cera said, “but can’t we just tell all the peoples around the Alamber Sea that they mustn’t let the dragons manipulate them?”

“Would people believe such a strange story?” Aoth replied. “Would they even understand it?”

“One thing’s for certain,” Gaedynn said. “The wyrms would exert themselves mightily to silence the tattletales.”

Cera scowled. “There must be something we can do!”

Aoth scratched Jet’s neck as he pondered the problem. The feathers rustled and tickled his nose with their scent. “Maybe we can’t shut down the whole game,” he said eventually. “But we might be able to spoil the dragons’ immediate plans. Convince Tchazzar that now’s not the right time to go to war with Tymanther.”

“I know he listens to Jhesrhi,” Cera said, “but even she doesn’t have that much influence over him.”

Aoth smiled. “I have an idea that ought to help.”

“And if we can get him to call off the war,” Gaedynn said, “then maybe he won’t mind us leaving his service. Not now that he has the army of Threskel calling him master. And once the Brotherhood is out of his reach, maybe we can find a way to end the game in its entirety.”

“Meanwhile,” Cera said, “my kingdom will have to go on enduring the rule of a mad creature who thinks of his subjects as tokens on a lanceboard.”

“You don’t have to endure it,” said Aoth, with a flicker of surprise at how easily these particular words were slipping out. “If we make it out of here, you’re welcome to come with us.”

She smiled at him. “I like it that you said that. But I have responsibilities to my temple and my parishioners. I can’t just run away if times are bad.”

Aoth sighed. “I understand.” How could he not when he was a leader too? “Look, let’s find out if we can even prevent the war and then see where we are.”

“You’ll be in your graves,” said Alasklerbanbastos, “or Tchazzar’s torture chambers. He may be insane, but he’s clever too. You can’t go on deceiving him for long.”

“What about if we have your help?” Aoth replied. “Wouldn’t you like a little taste of revenge?”