ABYSSAL PLAGUE
DEMONS

 

Alien entities from a dead universe, plague demons have the same chaotic and destructive nature as demons from the Abyss deep within the Elemental Chaos. Unleashed upon the natural world, they are a virulent infection that spreads like wildfire through a parched forest.

A ritual undertaken in ancient times released the exarchs of the demon lord of a dead universe, a universe where the demon lord succeeded in conquering its Abyss but also inadvertently destroyed the planes around it. Brought to the natural world, these exarchs planned to establish the Abyssal plague, unleash hordes of plague demons, and open the way for their demon lord to step into this existence.

Heroes of the age stepped forward to disrupt the ritual, and the threat of the plague demons seemed to have been dealt with. Recently, however, one of the exarchs escaped from its ancient prison, and the demon lord found a host in the natural world.

Now the Abyssal plague has ignited a fever that burns throughout the land. Plague demons of various forms have begun to appear, threatening civilized settlements across the Nentir Vale. The very touch of a plague demon can pass along a debilitating disease that can lead to death or even transformation in rare cases. The alien disease is capable of turning humans and other natural creatures into plague demons.

Plague Demon
    Chaos Hound
Level 5 Minion Skirmisher
Medium elemental beast (demon) XP 50
HP 1; a missed attack never damages a minion. Initiative +7
AC 19, Fortitude 18, Reflex 17, Will 15 Perception +3
Speed 8 Darkvision
TRAITS
Pack Attack

The plague demon’s attacks deal 2 extra damage for each other plague demon that is adjacent to the target.

STANDARD ACTIONS
Bite (disease) At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 5 damage, and the plague demon can shift 1 square. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts Abyssal plague (stage 1).

Str 18 (+6) Dex 16 (+5) Ois 12 (+3)  
Con 18 (+6) Int 5 (-1) Cha 10 (+2)  
Alignment chaotic evil       Languages
 

All plague demons so far observed share certain physical characteristics. A crimson crystal substance, either in liquid or solid form, is somehow incorporated into each plague demon’s body. The crimson substance contains strands of silver and flecks of gold, and it appears as either an oozing liquid or as hard as an ARMORED shell. The substance might manifest as veins of pulsating liquid crystal running between armored plates or undulating from cracks in the skin, solid crystal protrusions, or even crystalline weapons emerging from limbs.

Plague Demon
    Chaos Hound
Level 5 Minion Skirmisher
Medium elemental beast (demon) XP 50
HP 1; a missed attack never damages a minion. Initiative +6
AC 21, Fortitude 19, Reflex 17, Will 15 Perception +7
Speed 6 Darkvision
STANDARD ACTIONS
Grabbing Claws At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 5 damage, and the target is grabbed (escape DC 15) if the plague demon has no creature grabbed.

Bite (disease) At-Will

Attack: Melee 1 (one creature grabbed by the plague demon); +10 vs. AC

Hit: 8 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts Abyssal plague (stage 1).

Str 18 (+6) Dex 14 (+4) Wis 11 (+2)  
Con 18 (+6) Int 7 (+0) Cha 10 (+2)  
Alignment chaotic evil      Languages
 
Abyssal Plague Level 8 Disease
Those infected by this disease slowly develop oozing sores, blisters, and growths that appear as crimson crystal laced with veins of silver and flecks of gold. The crystal can be in either liquid or solid form.
 

Stage 0: The target recovers from the disease.

Stage 1: While affected by stage 1, the target exhibits sores and growths across 10 percent of the body and loses a healing surge.

Stage 2: While affected by stage 2, the target has sores and growths over 50 percent of the body and loses a healing surge. The target also takes a -2 penalty to AC, Fortitude, and Reflex, and is slowed.

Check (Stage 1 or Stage 2): At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
11 or Lower: The stage of the disease increases by 1.
12-15: No change.
16 or Higher: The stage of the disease decreases by 1.

Stage 3: While affected by stage 3, the target has sores and growths over 90 percent of the body. The target also takes a -2 penalty to AC, Fortitude, and Reflex, and is slowed. In addition, the target becomes increasingly disoriented and chaotic as the demonic nature of the disease takes hold.

Check (Stage 3): At the end of each extended rest, the target makes an Endurance check if it is at stage 3.
11 or Lower: The target dies.
12-23: No change.
24 or Higher: The target transforms into a plague demon chaos beast.

 

 

KIERAN YANNER
Left to right: Plague demon chaos beast, chaos hound, chaos bender

 
Plague Demon Chaos Beast Level 6 Skirmisher
Medium elemental beast (demon) XP 250
HP 76; Bloodied 38 Initiative +9
AC 20, Fortitude 19, Reflex 18, Will 17 Perception +6
Speed 8 Darkvision
TRAITS
Chaotic Growl (fear) Aura 1
Enemies grant combat advantage while in the aura.
STANDARD ACTIONS
Bite (disease) At-Will
Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d8 + 3 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts Abyssal plague (stage 1).

Claws At-Will
Attack: Melee 1 (one or two creatures); +11 vs. AC

Hit: 2d6 + 2 damage, and the plague demon can shift 1 square.

TRIGGERED ACTIONS
Variable Resistance 2/Encounter
Trigger: The plague demon takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The plague demon gains resist 5 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Athletics +13, Stealth +12
Str 20 (+8) Dex 18 (+7) Ois 16 (+6)  
Con 20 (+8) Int 5 (+0) Cha 10 (+3)  
Alignment chaotic evil      Languages
 
Plague Demon Chaos Bender Level 6 Controller
Large elemental beast (demon) XP 250
HP 72; Bloodied 36 Initiative +8
AC 20, Fortitude 17, Reflex 19, Will 18 Perception +7
Speed 8 Darkvision
TRAITS
Chaotic Field Aura 2
When any enemy ends its turn in the aura, the plague demon slides it up to 2 squares as a free action.
STANDARD ACTIONS
Bite (disease) At-Will
Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d6 + 7 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts Abyssal plague (stage 1).

Frenzy of Claws At-Will
Attack: Close burst 1 (enemies in the burst); +9 vs. Reflex

Hit: 1d6 + 2 damage, and the target is slowed and takes ongoing 5 damage (save ends both).

TRIGGERED ACTIONS
Variable Resistance 2/Encounter
Trigger: The plague demon takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The plague demon gains resist 5 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Str 17 (+6) Dex 20 (+8) Wis 18 (+7)  
Con 16 (+6) Int 6 (+1) Cha 12 (+4)  
Alignment chaotic evil       Languages
 

 

KIERAN YANNER
Left to right: Plague demon chaos vanguard,
chaos footsoldier, chaos knight

 
Plague Demon Chaos Knight Level 6 Soldier
Medium elemental humanoid (demon) XP 250
HP 78; Bloodied 39 Initiative +7
AC 22, Fortitude 21, Reflex 17, Will 16 Perception +4
Speed 5 Darkvision
TRAITS
Crimson Retribution Aura 1
Whenever an enemy in the aura makes an attack that doesn’t include the plague demon as a target, the enemy takes 5 damage.
STANDARD ACTIONS
Slam At-Will
Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d6 + 7 damage, and the target falls prone.

Crystal Blade (disease, weapon) Recharge
Attack: Melee 1 (one creature); +11 vs. AC

Hit: 3d8 + 7 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts Abyssal plague (stage 1).

TRIGGERED ACTIONS
Variable Resistance 2/Encounter
Trigger: The plague demon takes acid, cold, fire, lightning or thunder damage.
Effect (Free Action): The plague demon gains resist 5 to thetriggering damage type until the end of the encounter or until it usesvariable resistance again.
Str 22 (+9) Dex 15 (+5) Wis 13 (+4)  
Con 22 (+9) Int 13 (+4) Cha 11 (+3)  
Alignment chaotic evil       Languages Abyssal
 
Plague Demon Chaos Vanguard Level 9 Soldier
Large elemental beast (demon) XP 400
HP 100; Bloodied 50 Initiative +8
AC 25, Fortitude 24, Reflex 19, Will 19 Perception +6
Speed 6 Darkvision
TRAITS
Crimson Retribution Aura 2
Whenever an enemy in the aura makes an attack that doesn’t include the plague demon as a target, the enemy takes 10 damage.
STANDARD ACTIONS
Slam At-Will
Attack: Melee 2 (one creature); +14 vs. AC

Hit: 3d6 + 6 damage, and the plague demon pushes the target up to 2 squares.

Sweeping Crystal Blade (disease, weapon) Recharge
Attack: Close blast 3 (enemies in the blast); +14 vs. AC

Hit: 2d12 + 6 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts Abyssal plague (stage 1).

TRIGGERED ACTIONS
Variable Resistance 2/Encounter
Trigger: The plague demon takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The plague demon gains resist 5 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Str 24 (+11) Dex 15 (+6) Ois 14 (+6)  
Con 20 (+9) Int 14 (+6) Cha 12 (+5)  
Alignment chaotic evil       Languages Abyssal
 
Shadowbane
titlepage.xhtml
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_000.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_001.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_002.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_003.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_004.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_005.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_006.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_007.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_008.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_009.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_010.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_011.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_012.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_013.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_014.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_015.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_016.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_017.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_018.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_019.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_020.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_021.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_022.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_023.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_024.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_025.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_026.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_027.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_028.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_029.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_030.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_031.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_032.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_033.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_034.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_035.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_036.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_037.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_038.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_039.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_040.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_041.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_042.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_043.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_044.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_045.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_046.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_047.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_048.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_049.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_050.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_051.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_052.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_053.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_054.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_055.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_056.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_057.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_058.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_059.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_060.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_061.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_062.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_063.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_064.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_065.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_066.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_067.html
CR!AHEA0JD3P91B37BP44JFW6X02EG5_split_068.html