ABYSSAL PLAGUE
DEMONS
Alien entities from a
dead universe, plague demons have the same chaotic and destructive
nature as demons from the Abyss deep within the Elemental Chaos.
Unleashed upon the natural world, they are a virulent infection
that spreads like wildfire through a parched forest.
A ritual undertaken in ancient times released
the exarchs of the demon lord of a dead universe, a universe where
the demon lord succeeded in conquering its Abyss but also
inadvertently destroyed the planes around it. Brought to the
natural world, these exarchs planned to establish the Abyssal
plague, unleash hordes of plague demons, and open the way for their
demon lord to step into this existence.
Heroes of the age stepped forward to disrupt
the ritual, and the threat of the plague demons seemed to have been
dealt with. Recently, however, one of the exarchs escaped from its
ancient prison, and the demon lord found a host in the natural
world.
Now the Abyssal plague has ignited a fever
that burns throughout the land. Plague demons of various forms have
begun to appear, threatening civilized settlements across the
Nentir Vale. The very touch of a plague demon can pass along a
debilitating disease that can lead to death or even transformation
in rare cases. The alien disease is capable of turning humans and
other natural creatures into plague demons.
Plague Demon
Chaos Hound |
Level 5 Minion Skirmisher |
Medium elemental beast
(demon) |
XP 50 |
HP 1; a missed attack never damages a
minion. |
Initiative +7 |
AC 19, Fortitude 18, Reflex 17, Will 15 |
Perception +3 |
Speed 8 |
Darkvision |
TRAITS |
Pack
Attack |
The plague demon’s attacks deal 2 extra damage
for each other plague demon that is adjacent to the target.
|
STANDARD ACTIONS |
Bite (disease) At-Will |
Attack: Melee 1
(one creature); +10 vs. AC
|
Hit: 5 damage, and
the plague demon can shift 1 square. At the end of the encounter,
the target makes a saving throw. On a failure, the target contracts
Abyssal plague (stage 1).
|
Str 18
(+6) |
Dex 16
(+5) |
Ois 12
(+3) |
|
Con 18
(+6) |
Int 5
(-1) |
Cha 10
(+2) |
|
Alignment chaotic
evil Languages — |
All plague demons so far observed share certain
physical characteristics. A crimson crystal substance, either in
liquid or solid form, is somehow incorporated into each plague
demon’s body. The crimson substance contains strands of silver and
flecks of gold, and it appears as either an oozing liquid or as
hard as an ARMORED shell. The substance might manifest as veins of
pulsating liquid crystal running between armored plates or
undulating from cracks in the skin, solid crystal protrusions, or
even crystalline weapons emerging from limbs.
Plague Demon
Chaos Hound |
Level 5
Minion Skirmisher |
Medium elemental beast
(demon) |
XP 50 |
HP 1; a missed attack never damages a
minion. |
Initiative +6 |
AC 21, Fortitude 19, Reflex 17, Will 15 |
Perception +7 |
Speed 6 |
Darkvision |
STANDARD ACTIONS |
Grabbing Claws At-Will |
Attack: Melee 1
(one creature); +10 vs. AC
|
Hit: 5 damage, and
the target is grabbed (escape DC 15) if the plague demon has no
creature grabbed.
|
Bite (disease) At-Will |
Attack: Melee 1
(one creature grabbed by the plague demon); +10 vs. AC
|
Hit: 8 damage. At
the end of the encounter, the target makes a saving throw. On a
failure, the target contracts Abyssal plague (stage 1).
|
Str 18
(+6) |
Dex 14
(+4) |
Wis 11
(+2) |
|
Con 18
(+6) |
Int 7
(+0) |
Cha 10
(+2) |
|
Alignment chaotic
evil Languages — |
Abyssal Plague |
Level 8 Disease |
Those infected by this disease
slowly develop oozing sores, blisters, and growths that appear as
crimson crystal laced with veins of silver and flecks of gold. The
crystal can be in either liquid or solid form. |
Stage 0: The target recovers from the
disease.
Stage 1: While affected by stage 1, the target
exhibits sores and growths across 10 percent of the body and loses
a healing surge.
Stage 2: While affected by stage 2, the target
has sores and growths over 50 percent of the body and loses a
healing surge. The target also takes a -2 penalty to AC, Fortitude,
and Reflex, and is slowed.
Check (Stage 1 or Stage 2): At the end of each
extended rest, the target makes an Endurance check if it is at
stage 1 or 2.
11 or Lower: The stage of the disease
increases by 1.
12-15: No change.
16 or Higher: The stage of the disease
decreases by 1.
Stage 3: While affected by stage 3, the target
has sores and growths over 90 percent of the body. The target also
takes a -2 penalty to AC, Fortitude, and Reflex, and is slowed. In
addition, the target becomes increasingly disoriented and chaotic
as the demonic nature of the disease takes hold.
Check (Stage 3): At the end of each extended
rest, the target makes an Endurance check if it is at stage
3.
11 or Lower: The target dies.
12-23: No change.
24 or Higher: The target transforms into
a plague demon chaos beast.
KIERAN
YANNER
Left to right:
Plague demon chaos beast, chaos hound, chaos
bender
Plague Demon Chaos
Beast |
Level 6
Skirmisher |
Medium elemental beast
(demon) |
XP 250 |
HP 76; Bloodied 38 |
Initiative +9 |
AC 20, Fortitude 19, Reflex 18, Will 17 |
Perception +6 |
Speed 8 |
Darkvision |
TRAITS |
Chaotic Growl (fear) Aura 1 |
Enemies grant combat advantage
while in the aura. |
STANDARD
ACTIONS |
Bite (disease) At-Will |
Attack: Melee 1 (one creature); +11 vs. AC |
Hit: 2d8 + 3
damage. At the end of the encounter, the target makes a saving
throw. On a failure, the target contracts Abyssal plague (stage
1).
|
Claws
At-Will |
Attack: Melee 1 (one or two creatures); +11 vs.
AC |
Hit: 2d6 + 2
damage, and the plague demon can shift 1 square.
|
TRIGGERED
ACTIONS |
Variable
Resistance
2/Encounter |
Trigger: The plague demon takes acid, cold, fire,
lightning, or thunder damage. |
Effect
(Free Action): The plague demon gains resist 5 to the
triggering damage type until the end of the encounter or until it
uses variable resistance again. |
Skills Athletics +13, Stealth +12 |
Str 20
(+8) |
Dex 18
(+7) |
Ois 16
(+6) |
|
Con 20
(+8) |
Int 5
(+0) |
Cha 10
(+3) |
|
Alignment chaotic
evil Languages — |
Plague Demon Chaos
Bender |
Level 6
Controller |
Large elemental beast
(demon) |
XP 250 |
HP 72; Bloodied 36 |
Initiative +8 |
AC 20, Fortitude 17, Reflex 19, Will 18 |
Perception +7 |
Speed 8 |
Darkvision |
TRAITS |
Chaotic Field Aura 2 |
When any enemy ends its turn in
the aura, the plague demon slides it up to 2 squares as a free
action. |
STANDARD ACTIONS |
Bite
(disease)
At-Will |
Attack: Melee 1 (one creature); +11 vs. AC |
Hit: 2d6 + 7
damage. At the end of the encounter, the target makes a saving
throw. On a failure, the target contracts Abyssal plague (stage
1).
|
Frenzy
of Claws
At-Will |
Attack: Close burst 1 (enemies in the burst); +9
vs. Reflex |
Hit: 1d6 + 2
damage, and the target is slowed and takes ongoing 5 damage (save
ends both).
|
TRIGGERED
ACTIONS |
Variable
Resistance
2/Encounter |
Trigger: The plague demon takes acid, cold, fire,
lightning, or thunder damage. |
Effect
(Free Action): The plague demon gains resist 5 to the
triggering damage type until the end of the encounter or until it
uses variable resistance again. |
Str 17
(+6) |
Dex 20
(+8) |
Wis 18
(+7) |
|
Con 16
(+6) |
Int 6
(+1) |
Cha 12
(+4) |
|
Alignment chaotic
evil Languages — |
KIERAN
YANNER
Left to right:
Plague demon chaos vanguard,
chaos footsoldier,
chaos knight
Plague Demon Chaos
Knight |
Level 6
Soldier |
Medium elemental humanoid
(demon) |
XP 250 |
HP 78; Bloodied 39 |
Initiative +7 |
AC 22, Fortitude 21, Reflex 17, Will 16 |
Perception +4 |
Speed 5 |
Darkvision |
TRAITS |
Crimson Retribution Aura 1 |
Whenever an enemy in the aura
makes an attack that doesn’t include the plague demon as a target,
the enemy takes 5 damage. |
STANDARD
ACTIONS |
Slam
At-Will |
Attack: Melee 1 (one creature); +11 vs. AC |
Hit: 2d6 + 7
damage, and the target falls prone.
|
Crystal Blade (disease, weapon) Recharge |
Attack: Melee 1 (one creature); +11 vs. AC |
Hit: 3d8 + 7
damage. At the end of the encounter, the target makes a saving
throw. On a failure, the target contracts Abyssal plague (stage
1).
|
TRIGGERED
ACTIONS |
Variable
Resistance
2/Encounter |
Trigger: The plague demon takes acid, cold, fire,
lightning or thunder damage. |
Effect
(Free Action): The plague demon gains resist 5 to
thetriggering damage type until the end of the encounter or until
it usesvariable resistance again. |
Str 22
(+9) |
Dex 15
(+5) |
Wis 13
(+4) |
|
Con 22
(+9) |
Int 13
(+4) |
Cha 11
(+3) |
|
Alignment chaotic
evil Languages Abyssal |
Plague Demon Chaos
Vanguard |
Level 9
Soldier |
Large elemental beast
(demon) |
XP 400 |
HP 100; Bloodied 50 |
Initiative +8 |
AC 25, Fortitude 24, Reflex 19, Will 19 |
Perception +6 |
Speed 6 |
Darkvision |
TRAITS |
Crimson Retribution Aura 2 |
Whenever an enemy in the aura
makes an attack that doesn’t include the plague demon as a target,
the enemy takes 10 damage. |
STANDARD
ACTIONS |
Slam
At-Will |
Attack: Melee 2 (one creature); +14 vs. AC |
Hit: 3d6 + 6
damage, and the plague demon pushes the target up to 2 squares.
|
Sweeping Crystal Blade (disease, weapon) Recharge
|
Attack: Close blast 3 (enemies in the blast); +14
vs. AC |
Hit: 2d12 + 6
damage. At the end of the encounter, the target makes a saving
throw. On a failure, the target contracts Abyssal plague (stage
1).
|
TRIGGERED
ACTIONS |
Variable
Resistance
2/Encounter |
Trigger: The plague demon takes acid, cold, fire,
lightning, or thunder damage. |
Effect
(Free Action): The plague demon gains resist 5 to the
triggering damage type until the end of the encounter or until it
uses variable resistance again. |
Str 24
(+11) |
Dex 15
(+6) |
Ois 14
(+6) |
|
Con 20
(+9) |
Int 14
(+6) |
Cha 12
(+5) |
|
Alignment chaotic
evil Languages Abyssal |