CHAPTER TWO
IMAGINE VULCAN.
A junkyard, hanging in blackness and glare. Its center a collection of barrels, mushrooms, tubes, and blocks stacked haphazardly by an idiot child.
Imagine the artificial world of Vulcan, the megabillion-credit heart of the Company. The ultimate null-environment machine shop and factory world.
The Company's oreships streamed endlessly toward Vulcan with raw materials. Refining, manufacture, sub- and in many cases final assembly of products was completed, and the Company's freighters delivered to half the galaxy. To an empire founded on a mercantile enterprise, the monstrous vertical trust was completely acceptable.
Six hundred years before, Thoresen's grandfather had been encouraged by the Eternal Emperor to build Vulcan. His encouragement included a special C-class tankerload of Antimatter , the energy source that had opened the galaxy to 2
man.
Work began with the construction of the
eighty-by-sixteen-kilometer tapered cylinder that was to house the administrative and support systems for the new world.
Drive mechanisms moved that core through twenty light-years, to position it in a dead but mineral-rich system.
Complete factories, so many enormous barrels, had been prefabricated in still other systems and then plugged into the core world. With them went the myriad life-support systems, from living quarters to hydroponics to recreational facilities.
The computer projections made the then unnamed artificial world seem impressive: a looming ultraefficient colossus for the most efficient exploitation of workers and materials. What the computer never allowed for was man.
Over the years, it frequently was simpler to shut down a factory unit after product-completion rather than to rebuild it.
Other, newer factories, barracks, and support domes were jammed into place as needed. In a world where gravity was controlled by McLean generators, up and down were matters of convenience only. In two hundred years, Vulcan resembled a metal sculpture that might have been titled Junk in Search of a Welder.
Eventually, atop the catch-as-catch-can collection of metal The Eye was mounted—Company headquarters linked to the original cylinder core. The sixteen-kilometer-wide mushroom was, in Sten's time, only two hundred years old, added after the Company centralized.
Below The Eye was the cargo loading area, generally reserved for the Company's own ships. Independent traders docked offworld and were forced to accept the additional costs of cargo and passenger transfer by Company space-lighter.
Under the dock was the visitors' dome. A normal, wide-open port, except that every credit spent by a trader or one of his crew went directly into the Company's accounts.
The visitors' dome was as far South as offworlders were permitted. The Company very definitely didn't want anyone else dealing with—or even meeting—their workers.
Vague rumors floated around the galaxy about Vulcan. But there had never been an Imperial Rights Commission for Vulcan.
Because the Company produced.
The enormous juggernaut delivered exactly what the Empire needed for centuries. And the Company's internal security had kept its sector very quiet.
The Eternal Emperor was grateful. So grateful that he had named Thoresen's grandfather to the nobility. And the Company ground on.
Any juggernaut will continue to roll strictly on inertia, whether it is the Persian Empire or General Motors of the ancients, or the sprawling Conglomerate of more recent history.
For a while. If anyone noticed in Sten's time that the Company hadn't pioneered any manufacturing techniques in a hundred years, or that innovation or invention was discouraged by the Company's personnel department, it hadn't been brought to the Baron's attention.
Even if anyone had been brave enough or foolish enough to do so, it wasn't necessary. Baron Thoresen was haunted by the fact that what his grandfather created was slowly crumbling beneath him. He blamed it on his father, a cowering toady who had allowed bureaucrats to supplant the engineers. But even if the third Thoresen had been a man of imagination, it still would probably have been impossible to bring under control the many-headed monster the elder Thoresens had created.
The Baron had grown up with the raw courage and fascination for blood-combat—physical or social—of his grandfather, but none of the old man's innate honesty. When his father suddenly disappeared offworld—never to be seen again—there was no question that the young man would head the Company's board of directors.
Now, he was determined to revitalize what his grandfather had begun. But not by turning the Company upside down and shaking it out. Thoresen wanted much more than that. He was obsessed with the idea of a kendo masterstroke.
Bravo Project.
And now it was only a few years from fruition.
Under the Baron was his board, and the lesser Executives.
Living and working entirely in The Eye, they were held to the Company not only by iron-clad contracts and high pay but that sweetest of all perks—almost unlimited power.
Under the Execs were the Technicians—highly skilled, well-treated specialists. Their contracts ran for five to ten years.
When his contract expired, a Tech could return home a rich man, to set up his own business—with the Company, of course, holding exclusive distribution rights to any new products he might have developed—or to retire.
For the Exec or Tech, Vulcan was very close to an industrial heaven.
For the Migs, it was hell.
It's significant that the winner of the Company's Name-Our-Planet contest, a bright Migrant-Unskilled worker, had used the prize money to buy out his contract and passage out as far from Vulcan as possible.
Fellahin, oakie, wetback—there will always he wandering laborers to perform scutwork. But just as the Egyptian fellah would marvel at the mechanical ingenuity of the Joads, so the twentieth-century assembly-line grunt would be awed by the likes of Amos Sten.
For Amos, one world could never be enough. Doing whatever it took for a full belly, a liter of gutbuster, and a ticket offworld, he was the man to fix your omni, get your obsolete harvester to working, or hump your new bot up six flights of stairs.
And then move on.
His wife, Freed, was a backwater farm-world kid with the same lust to see what the next planetfall brought. Eventually, they guessed, they'd find a world to settle on. One where there weren't too many people, and a man and a woman wouldn't have to sweat for someone else's business. Until they found it, though, any place was better than what they'd already seen.
Until Vulcan.
The recruiter's pitch sounded ideal.
Twenty-five thousand credits a year for him. Plus endless bonuses for a man of his talents. Even a contract for ten thousand a year for Freed. And a chance to work on the galaxy's most advanced tools.
And the recruiter hadn't lied.
Amos' mill was far more sophisticated than any machine he'd ever seen. Three billets of three different metals were fed into the machine. They were simultaneously milled and electronically bonded. Allowable tolerances for that bearing—it took Amos ten years to find out what he was building—was to one millionth of a millimeter, plus or minus one thousand millionth.
And Amos' title was master machinist.
But he only had one job—to sweep up burrs the mill spun out of its waste orifices that the dump tubes missed. Everything else was automatic, regulated by a computer half a world away.
The salaries weren't a lie either. But the recruiter hadn't mentioned that a set of coveralls cost a hundred credits, soymeat ten a portion, or the rent on their three barracks rooms was one thousand credits a month.
The time-to-expiration date on their contracts got further away, while Amos and Freed tried to figure a way out. And there were the children. Unplanned, but welcome. Children were encouraged by the Company. The next generation's labor pool, without the expense of recruiting and transportation.
Amos and Freed fought the Company's conditioning
processes. But it was hard to explain what open skies and walking an unknown road meant to someone who grew up with curving gray domes and slideways.
Freed, after a long running battle with Amos, had extended her contract six months for a wall-size muraliv of a snowy landscape on a frontier world.
Almost eight months passed before the snow stopped drifting down on that lonely cluster of domes, and the door, with the warm, cheery fire behind it, stopped swinging open to greet the returning worker.
The mural meant more to Amos and Freed than it did to Sten.
Even though young Karl didn't have the slightest idea of what it was like to live without a wall in near-touching distance, he'd already learned that the only goal in his life, no matter what it took, was to get off Vulcan.